A percentage padding is of the containing block's width, and the hero phone is positioned absolutely in the hero visual at a quarter of its width, so its 3.4% bezel came out four times too thick. The bezel is now the screen's margin, a percentage of the phone's own width wherever the phone sits; the gallery phones look as before. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>