Say when to use each token on the showcase's foundation pages, and name both skills in the README
The paragraphs restate the material-3 guideline's rules beside the tokens they govern (plan step 28); the README's AI agents section names the second guideline and skill (step 30). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
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Claude Fable 5.1
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@@ -5,6 +5,10 @@
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The corner scale as <code>rounded-corner-*</code>, and M3 Expressive's shapes as <code><x-shape name="…" /></code>.
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</p>
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<p class="max-w-3xl type-body-md text-on-surface-variant" data-test="when-to-use">
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When to use which: <code>full</code> for buttons, icon buttons, chips' avatars, badges, switches, sliders, the search bar and navigation indicators; <code>xs</code> for text fields, menus, snackbars and plain tooltips; <code>sm</code> for chips; <code>md</code> for cards and rich tooltips; <code>lg</code> for the FAB and a side sheet's inner corners; <code>xl</code> for dialogs, bottom sheets, pickers and carousel items; <code>xxl</code> for hero containers. A nested corner is the outer radius minus the padding. A press squares a round shape; nothing morphs on hover. The shapes below are decoration, never meaning.
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</p>
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<div class="grid grid-cols-2 gap-4 medium:grid-cols-5">
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@foreach (['rounded-corner-none', 'rounded-corner-xs', 'rounded-corner-sm', 'rounded-corner-md', 'rounded-corner-lg', 'rounded-corner-lg-increased', 'rounded-corner-xl', 'rounded-corner-xl-increased', 'rounded-corner-xxl', 'rounded-corner-full'] as $corner)
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<div class="space-y-2">
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