Plan step 36. The rewrite drew the popover's 18rem cap as 288px, and its
stylesheet opened with "two lists" before naming three; the headers now
say what the rules do.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
<x-menu> renders data-md-menu with data-md-sheet-at-compact, and its
popover data-md-menu-popover with data-md-position and data-md-vibrant;
menu.css caps a long menu at 288px so it scrolls instead of running
off the top layer (ACT-04) and ties the open/close transition to the
trigger's corner (ACT-26), restyles a submenu to open in place inside
a sheet-at-compact sheet, and still carries the dropdown a select's
picker and a searchable choices field draw, so select.css and
choices.css finish their step-36 TODO import. actions.css sheds the
state-transition-fast and popover-transition utilities menu-item and
menu no longer use; state-transition-default and [data-fab-menu]
stay for fab-menu's own rewrite.
data-menu, data-menu-filter, data-menu-sheet, data-menu-empty,
data-sheet-at-compact, data-vibrant and data-active are renamed to
data-md-*, also in menu.js, split-button.css (which renders a
<x-menu> and now imports its stylesheet) and AppBarTest's overflow
menu (plan step 36, actions).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
Plan step 22, item 8 (actions.md § Missing, "Adaptive menu → bottom sheet
at compact"): M3 says "at compact breakpoints, consider swapping a menu for
a bottom sheet", and nothing connected <x-menu> to <x-bottom-sheet>.
<x-menu sheet-at-compact> draws its slot twice, in the popover and in a
modal <x-bottom-sheet> teleported to <body>, and below `medium`
(upTo('medium')) the trigger opens the sheet. The trigger says
aria-haspopup="dialog" there and "menu" from medium, aria-expanded in
both. Items keep their roles and the APG keyboard in the sheet; choosing
one, Escape or Tab close it and return focus to the trigger; a submenu
opens in place under its item; `filter` works in both; a resize across
600px closes whichever is open. The sheet has a fixed id that menu.js
makes unique and keeps as its wire:key, and the lists are keyed, so a
Livewire render patches an open sheet instead of swapping it.
bottom-sheet.blade.php is used as is. The filter now finds its field and
empty row per list instead of through x-refs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
Plan step 22, actions.md § Missing (Menus as a filtering surface): M3's
menus page describes a menu that embeds a text field and filters its
options as you type, and nothing in the library did that.
`<x-menu filter>` renders the field, sticky above the list, and hides the
rows the query leaves out — client-side over the items already rendered,
so nothing is fetched and a `wire:click` stays where it was. The field
keeps the focus and the arrow keys move a highlight it names through
`aria-activedescendant`, the APG combobox keyboard `<x-choices
searchable>` already uses; Enter chooses the highlighted row, and a query
that leaves nothing says so. The list becomes a `role="menu"` inside the
popover, because a text field is not something a menu may contain.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
Plan step 22, actions.md § Missing (Submenus): M3's Expressive vertical
menu specifies submenus and the Left/Right keys that open and close them,
and the library had neither.
`<x-menu-item submenu>` puts its slot in a second popover on the item's
end, flipping to the start where there is no room. `materialSubmenu`
reuses the menu button pattern one level in: the item is its own trigger,
so the anchor move and the button lookup are overridden away; Right,
Enter and Space open it, Left and Escape close it and return the focus,
and a fine pointer resting on the item opens it after a moment. `items()`
now stops at the popover it belongs to, so the arrows never walk between
a menu and an open submenu. The menu publishes its container as custom
properties so a vibrant menu's submenus are vibrant too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
Items were 44px tall with the baseline menu's 12px sides, the separator had half
its 8dp padding, a disabled item was skipped by the keyboard entirely, a chosen
item was told by colour and shape alone, and the list simply faded in place. Now:
48px rows with 16px either side, an 8px separator, disabled items focusable but
never activatable, a trailing check on a selected item, and an enter-exit that
scales the list out of the corner nearest its trigger — the scale on the spatial
spring, the fade on the effects one. Plan step 18, actions.md ACT-11, ACT-12,
ACT-13, ACT-26, ACT-27, ACT-28.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
The popover was fit-content with overflow visible, so a long menu ran past the
edge of the top layer, where the page's own scrolling cannot reach it. It now
caps at 18rem — less on a short window — and scrolls, as M3's menu behaviour
asks, and the keyboard brings the item it moves to into view. Plan step 11,
actions.md ACT-04.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
<x-menu>, <x-fab-menu> and <x-rich-tooltip> gave their popover an id
that is new with every render, and Livewire's morph matches an element
without a wire:key by its id. So every render of the component around
them swapped the popover for a closed copy: an open menu closed, its
listeners stayed behind on the old element (Escape or a press outside
then left aria-expanded="true" on the trigger and focus unreturned), a
keep-open item's wire:click closed its menu when the response came, and
a rich tooltip went on showing the detached bubble, so it never opened
again. <x-carousel>'s row had the same kind of id: after a render it
scrolled without its listeners, and its items stopped re-masking.
The popover, the bubble and the row now carry a wire:key, so the morph
patches them in place and changes the id and anchor name together with
the trigger's, as it already did for everything else. The key goes
through an attribute bag: Livewire compiles a wire:key written in a
template into the key of the loop iteration around it, which would have
given every child component after the menu in a row the same key.
A morph also removes the menu button's ARIA attributes, which only
script writes. menu.js now writes them again after every morph, so the
button of a menu that stays open, and a FAB menu's close look, still
say it is open, and aria-controls names the popover's new id.
A second press on an open menu's button opened it again, render or not:
the popover closes on the press, and the guard against the click that
follows was timed from the toggle event, which is queued and arrives
after that click. It is timed from beforetoggle now.
Browser tests with Livewire probes in Chromium, Firefox and WebKit, and
a render test for the keys and the keys of the child components after.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RHoXZSHc8gGpZjFmA5fPc2
<x-menu> named its CSS anchor on the <span> around the trigger slot.
A trigger taken out of the flow, such as <x-button fab> fixed to the
bottom corner of a phone's window, left that span behind as an empty
box where the page put it, and the menu opened there. menu.js now moves
the name onto the menu button, beside any name the button already
carries for its tooltip, and moves it again whenever a Livewire morph
puts the server's attributes and a fresh name back. The wrapper keeps
the name until Alpine starts, or when there is no menu button.
A menu that fits neither below nor above its start edge now also tries
the opposite side and end together, so a default-position menu on a
FAB in the bottom-right corner opens above it, end-aligned. Before, it
fell back to its base position and overflowed the window.
This also applies to <x-fab-menu>, <x-account-menu>, <x-split-button>
and the <x-section-nav> picker, which share menu.js.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RHoXZSHc8gGpZjFmA5fPc2
<x-button> (label buttons, icon buttons and toggles in five sizes, with
filled, tonal, outlined, elevated and text variants in any colour role),
<x-tooltip>, <x-menu> with items, groups and separators, <x-button-group>,
<x-group> as a connected button group, <x-split-button>, <x-fab>,
<x-fab-menu> and <x-loading>. Sizes, colours and shapes come from
androidx Compose Material 3's tokens; the loading indicator ports its
Morph into SVG + SMIL.
Menus follow WAI-ARIA's menu button pattern on popovers placed by CSS
anchor positioning. Browser tests run in Chromium, Firefox and WebKit.
The showcase fetches the icon names on demand: inlined, they tripped
Pest's test server into HTTP 431s under Firefox.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V9NnLxnPp8vaaurb3Z1MFy