/** * `materialProgress`: draws ``, M3 Expressive's progress indicator — linear or * circular, flat or wavy, determinate or indeterminate — the way androidx Compose Material 3 * draws it, frame by frame, into the component's SVG. * * The server renders a first frame (the value, or a still of the indeterminate animation), so * the indicator is right before this runs. This then owns the SVG, which is `wire:ignore`: a * Livewire morph only changes the root's `data-md-value` (so does `x-bind`, for `bind`), and a * MutationObserver turns that into motion. * * - A new value moves on M3 Expressive's effects-slow spring (damping ratio 1, stiffness 800, * motion.css). Compose recommends a spring that does not bounce either * (ProgressIndicatorDefaults.ProgressAnimationSpec): a progress that overshoots is briefly a lie. * The duration token scales it, so reduced motion makes it instant. * - Wavy: full amplitude between 10% and 95%, flat outside (indicatorAmplitude), reached in * 500 ms (standard easing growing, emphasized-accelerate flattening); the wave travels a * wavelength a second. The circular wave is a RoundedPolygon star morphing from a circle. * - Indeterminate: Compose's keyframes — two lines chasing over 1750 ms; an arc that grows and * shrinks over 6 s while it turns 1080° plus a quarter turn every 1.5 s. * - Reduced motion: values jump, the wave stands still, and an indeterminate indicator holds * one frame of its animation. * * Frames are drawn only while something moves and the indicator is on screen. * * --------------------------------------------------------------------------------------- * Ported from androidx (https://github.com/androidx/androidx), commit * 27cf9a7d5788aa0f5f2d8b6699ce279560daf326: * * compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/ProgressIndicator.kt * compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/WavyProgressIndicator.kt * compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/internal/LinearWavyProgressModifiers.kt * compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/internal/CircularWavyProgressModifiers.kt * compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/internal/ShapeUtil.kt * compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/tokens/*ProgressIndicatorTokens.kt * compose/animation/animation-core/src/commonMain/kotlin/androidx/compose/animation/core/VectorizedAnimationSpec.kt (keyframes) * graphics/graphics-shapes/src/commonMain/kotlin/androidx/graphics/shapes/*.kt (via bin/shapes.mjs * and bin/loading-indicator.mjs: RoundedPolygon, CornerRounding, Cubic, Morph, FeatureMapping, * PolygonMeasure) * * Copyright 2022-2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * --------------------------------------------------------------------------------------- */ const SVG = 'http://www.w3.org/2000/svg' const WATCHED = ['data-md-value', 'data-md-max', 'data-md-circular', 'data-md-wavy', 'data-md-thick'] // Tokens: *ProgressIndicatorTokens, WavyProgressIndicatorDefaults, ProgressIndicator.kt ---- const GAP = 4 const STOP_SIZE = 4 const STOP_TRAILING_SPACE = 6 const LINEAR_WAVELENGTH = 40 const LINEAR_INDETERMINATE_WAVELENGTH = 20 const CIRCULAR_WAVELENGTH = 15 const MIN_CIRCULAR_VERTICES = 5 const WAVE_PERIOD = 1000 const AMPLITUDE_DURATION = 500 const LINEAR_CYCLE = 1750 const CIRCULAR_CYCLE = 6000 // effects-slow (motion.css): the spring a new value moves on, and the time it settles in. const VALUE_STIFFNESS = 800 const VALUE_SETTLE = 330 /** The frames an indeterminate indicator holds under reduced motion; the server draws the same. */ const LINEAR_STILL = 875 const CIRCULAR_STILL = 2000 // Easing and keyframes ------------------------------------------------------------------ const linear = (fraction) => fraction /** CubicBezierEasing: the curve's y where its x is `fraction`, x found by bisection. */ function cubicBezier(x1, y1, x2, y2) { const axis = (t, p1, p2) => 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t return (fraction) => { if (fraction <= 0 || fraction >= 1) { return Math.min(Math.max(fraction, 0), 1) } let low = 0 let high = 1 for (let i = 0; i < 24; i++) { const middle = (low + high) / 2 if (axis(middle, x1, x2) < fraction) { low = middle } else { high = middle } } return axis((low + high) / 2, y1, y2) } } const STANDARD = cubicBezier(0.2, 0, 0, 1) const EMPHASIZED_ACCELERATE = cubicBezier(0.3, 0, 0.8, 0.15) const EMPHASIZED_DECELERATE = cubicBezier(0.05, 0.7, 0.1, 1) /** * An infinitely repeating Compose `keyframes` spec: `[time, value, easing]` entries, where an * entry's easing shapes the interval that starts at it. As in VectorizedKeyframesSpec, the * implicit start (at 0 ms, from `initial`) and any entry without an easing are linear, and the * spec ends on `target` when no entry sits at its end. */ function keyframes(duration, initial, target, entries) { const frames = [...entries] if (frames[0][0] !== 0) { frames.unshift([0, initial]) } if (frames.at(-1)[0] !== duration) { frames.push([duration, target]) } return (ms) => { const time = ms % duration let i = 0 while (i < frames.length - 2 && time >= frames[i + 1][0]) { i++ } const [start, from, easing = linear] = frames[i] const [end, to] = frames[i + 1] return from + (to - from) * easing((time - start) / (end - start)) } } const line = (delay, duration) => keyframes(LINEAR_CYCLE, 0, 1, [[delay, 0, EMPHASIZED_ACCELERATE], [delay + duration, 1]]) /** linearIndeterminate*AnimationSpec, in the order the drawing takes them: [tail, head, tail, head]. */ const LINEAR_LINES = [line(250, 1000), line(0, 1000), line(900, 850), line(650, 850)] const CIRCULAR_TURN = keyframes(CIRCULAR_CYCLE, 0, 360, [ [300, 90, EMPHASIZED_DECELERATE], [1500, 90], [1800, 180], [3000, 180], [3300, 270], [4500, 270], [4800, 360], ]) const CIRCULAR_SWEEP = keyframes(CIRCULAR_CYCLE, 0.1, 0.87, [ [3000, 0.87, STANDARD], [6000, 0.1], ]) /** The global rotation (1080° in 6 s, linear) plus the additional quarter turns. */ const circularRotation = (ms) => ((ms % CIRCULAR_CYCLE) / CIRCULAR_CYCLE) * 1080 + CIRCULAR_TURN(ms) /** WavyProgressIndicatorDefaults.indicatorAmplitude. */ const amplitudeFor = (progress) => (progress <= 0.1 || progress >= 0.95 ? 0 : 1) const clamp = (value, min, max) => Math.min(Math.max(value, min), max) const round = (value) => Math.round(value * 1000) / 1000 /** A straight stroke; a zero-length one is nudged so every engine still draws its round caps. */ function straight(x0, y, x1) { return `M${round(x0)} ${round(y)}L${round(Math.abs(x1 - x0) < 0.001 ? x0 + 0.001 : x1)} ${round(y)}` } /** DrawScope.drawArc: `sweep` degrees clockwise from `start` (0° is 3 o'clock); none for 0. */ function arc(cx, cy, radius, start, sweep) { if (sweep === 0) { return '' } if (Math.abs(sweep) >= 360) { const [r, left, right] = [round(radius), round(cx - radius), round(cx + radius)] return `M${right} ${round(cy)}A${r} ${r} 0 1 1 ${left} ${round(cy)}A${r} ${r} 0 1 1 ${right} ${round(cy)}Z` } const from = (start * Math.PI) / 180 const to = ((start + sweep) * Math.PI) / 180 const [x0, y0] = [cx + radius * Math.cos(from), cy + radius * Math.sin(from)] const [x1, y1] = [cx + radius * Math.cos(to), cy + radius * Math.sin(to)] if (Math.hypot(x1 - x0, y1 - y0) < 0.01) { return `M${round(x0)} ${round(y0)}L${round(x0 + 0.001)} ${round(y0)}` } return `M${round(x0)} ${round(y0)}A${round(radius)} ${round(radius)} 0 ${Math.abs(sweep) > 180 ? 1 : 0} ${sweep > 0 ? 1 : 0} ${round(x1)} ${round(y1)}` } // The linear wave ----------------------------------------------------------------------- const waves = new Map() /** * One half-wavelength of LinearProgressDrawingCache's full path: a quadratic from (0, 0) through * the control point (h / 2, ±height) to (h, 0). Every half-wave has the same length, so a table * of arc length against the curve parameter locates any distance along the whole path. */ function halfWave(halfWavelength, height) { const key = `${halfWavelength}:${height}` if (!waves.has(key)) { const steps = 64 const lengths = new Float64Array(steps + 1) const speed = (t) => Math.hypot(halfWavelength, 2 * height * (1 - 2 * t)) for (let i = 1; i <= steps; i++) { const [a, b] = [(i - 1) / steps, i / steps] lengths[i] = lengths[i - 1] + ((b - a) / 6) * (speed(a) + 4 * speed((a + b) / 2) + speed(b)) } const length = lengths[steps] const parameterAt = (distance) => { const d = clamp(distance, 0, length) let low = 0 let high = steps while (high - low > 1) { const middle = (low + high) >> 1 if (lengths[middle] <= d) { low = middle } else { high = middle } } const span = lengths[high] - lengths[low] return (low + (span > 0 ? (d - lengths[low]) / span : 0)) / steps } waves.set(key, { length, parameterAt }) } return waves.get(key) } /** * PathMeasure.getSegment on the full wave from `from` to `to` (distances), then Compose's * transform: shifted back by the wave's phase and flattened towards the centre line by * `amplitude` — as exact quadratic pieces. */ function waveSegment(from, to, halfWavelength, height, shift, middle, amplitude) { const wave = halfWave(halfWavelength, height) const locate = (distance) => { const index = Math.floor(distance / wave.length) return [index, wave.parameterAt(distance - index * wave.length)] } const sign = (index) => (index % 2 === 0 ? 1 : -1) const x = (index, t) => round((index + t) * halfWavelength - shift) const y = (index, bump) => round(middle + amplitude * sign(index) * height * bump) const [first, t0] = locate(from) const [last, t1] = locate(to) let d = `M${x(first, t0)} ${y(first, 2 * t0 * (1 - t0))}` for (let index = first; index <= last; index++) { const a = index === first ? t0 : 0 const b = index === last ? t1 : 1 if (b <= a) { continue } // The quadratic's blossom at (a, b) is the control point of its piece from a to b. d += `Q${x(index, (a + b) / 2)} ${y(index, a + b - 2 * a * b)} ${x(index, b)} ${y(index, 2 * b * (1 - b))}` } return d } // Shapes: bin/shapes.mjs (RoundedPolygon) -------------------------------------------------- const DISTANCE_EPSILON = 1e-4 const ANGLE_EPSILON = 1e-6 const point = (x, y) => ({ x, y }) const plus = (a, b) => point(a.x + b.x, a.y + b.y) const minus = (a, b) => point(a.x - b.x, a.y - b.y) const times = (a, k) => point(a.x * k, a.y * k) const div = (a, k) => point(a.x / k, a.y / k) const dot = (a, b) => a.x * b.x + a.y * b.y const length = (a) => Math.sqrt(a.x * a.x + a.y * a.y) const rotate90 = (a) => point(-a.y, a.x) const lerp = (a, b, f) => (1 - f) * a + f * b const lerpPoint = (a, b, f) => point(lerp(a.x, b.x, f), lerp(a.y, b.y, f)) const direction = (a) => div(a, length(a)) const radialToCartesian = (radius, angle) => point(Math.cos(angle) * radius, Math.sin(angle) * radius) const convex = (previous, current, next) => { const [a, b] = [minus(current, previous), minus(next, current)] return a.x * b.y - a.y * b.x > 0 } /** A cubic is [anchor0X, anchor0Y, control0X, control0Y, control1X, control1Y, anchor1X, anchor1Y]. */ const cubic = (a0, c0, c1, a1) => [a0.x, a0.y, c0.x, c0.y, c1.x, c1.y, a1.x, a1.y] const straightLine = (x0, y0, x1, y1) => [x0, y0, lerp(x0, x1, 1 / 3), lerp(y0, y1, 1 / 3), lerp(x0, x1, 2 / 3), lerp(y0, y1, 2 / 3), x1, y1] function circularArc(centerX, centerY, x0, y0, x1, y1) { const p0d = direction(point(x0 - centerX, y0 - centerY)) const p1d = direction(point(x1 - centerX, y1 - centerY)) const rotatedP0 = rotate90(p0d) const rotatedP1 = rotate90(p1d) const clockwise = dot(rotatedP0, point(x1 - centerX, y1 - centerY)) >= 0 const cosa = dot(p0d, p1d) if (cosa > 0.999) { return straightLine(x0, y0, x1, y1) } const k = (((length(point(x0 - centerX, y0 - centerY)) * 4) / 3) * (Math.sqrt(2 * (1 - cosa)) - Math.sqrt(1 - cosa * cosa))) / (1 - cosa) * (clockwise ? 1 : -1) return [x0, y0, x0 + rotatedP0.x * k, y0 + rotatedP0.y * k, x1 - rotatedP1.x * k, y1 - rotatedP1.y * k, x1, y1] } function pointOnCurve(c, t) { const u = 1 - t return point( c[0] * (u * u * u) + c[2] * (3 * t * u * u) + c[4] * (3 * t * t * u) + c[6] * (t * t * t), c[1] * (u * u * u) + c[3] * (3 * t * u * u) + c[5] * (3 * t * t * u) + c[7] * (t * t * t), ) } function split(c, t) { const u = 1 - t const p = pointOnCurve(c, t) return [ [c[0], c[1], c[0] * u + c[2] * t, c[1] * u + c[3] * t, c[0] * (u * u) + c[2] * (2 * u * t) + c[4] * (t * t), c[1] * (u * u) + c[3] * (2 * u * t) + c[5] * (t * t), p.x, p.y], [p.x, p.y, c[2] * (u * u) + c[4] * (2 * u * t) + c[6] * (t * t), c[3] * (u * u) + c[5] * (2 * u * t) + c[7] * (t * t), c[4] * u + c[6] * t, c[5] * u + c[7] * t, c[6], c[7]], ] } const reverse = (c) => [c[6], c[7], c[4], c[5], c[2], c[3], c[0], c[1]] const zeroLength = (c) => Math.abs(c[0] - c[6]) < DISTANCE_EPSILON && Math.abs(c[1] - c[7]) < DISTANCE_EPSILON const rounding = (radius = 0, smoothing = 0) => ({ radius, smoothing }) class RoundedCorner { constructor(p0, p1, p2, cornerRounding) { this.p0 = p0 this.p1 = p1 this.p2 = p2 const v01 = minus(p0, p1) const v21 = minus(p2, p1) const d01 = length(v01) const d21 = length(v21) if (d01 > 0 && d21 > 0) { this.d1 = div(v01, d01) this.d2 = div(v21, d21) this.cornerRadius = cornerRounding?.radius ?? 0 this.smoothing = cornerRounding?.smoothing ?? 0 this.cosAngle = dot(this.d1, this.d2) this.sinAngle = Math.sqrt(1 - this.cosAngle * this.cosAngle) this.expectedRoundCut = this.sinAngle > 1e-3 ? (this.cornerRadius * (this.cosAngle + 1)) / this.sinAngle : 0 } else { this.d1 = point(0, 0) this.d2 = point(0, 0) this.cornerRadius = 0 this.smoothing = 0 this.cosAngle = 0 this.sinAngle = 0 this.expectedRoundCut = 0 } } get expectedCut() { return (1 + this.smoothing) * this.expectedRoundCut } getCubics(allowedCut0, allowedCut1 = allowedCut0) { const allowedCut = Math.min(allowedCut0, allowedCut1) if (this.expectedRoundCut < DISTANCE_EPSILON || allowedCut < DISTANCE_EPSILON || this.cornerRadius < DISTANCE_EPSILON) { return [straightLine(this.p1.x, this.p1.y, this.p1.x, this.p1.y)] } const actualRoundCut = Math.min(allowedCut, this.expectedRoundCut) const actualSmoothing0 = this.actualSmoothing(allowedCut0) const actualSmoothing1 = this.actualSmoothing(allowedCut1) const actualR = (this.cornerRadius * actualRoundCut) / this.expectedRoundCut const centerDistance = Math.sqrt(actualR * actualR + actualRoundCut * actualRoundCut) const center = plus(this.p1, times(direction(div(plus(this.d1, this.d2), 2)), centerDistance)) const circleIntersection0 = plus(this.p1, times(this.d1, actualRoundCut)) const circleIntersection2 = plus(this.p1, times(this.d2, actualRoundCut)) const flanking0 = this.flankingCurve(actualRoundCut, actualSmoothing0, this.p1, this.p0, circleIntersection0, circleIntersection2, center, actualR) const flanking2 = reverse(this.flankingCurve(actualRoundCut, actualSmoothing1, this.p1, this.p2, circleIntersection2, circleIntersection0, center, actualR)) return [flanking0, circularArc(center.x, center.y, flanking0[6], flanking0[7], flanking2[0], flanking2[1]), flanking2] } actualSmoothing(allowedCut) { if (allowedCut > this.expectedCut) { return this.smoothing } if (allowedCut > this.expectedRoundCut) { return (this.smoothing * (allowedCut - this.expectedRoundCut)) / (this.expectedCut - this.expectedRoundCut) } return 0 } flankingCurve(actualRoundCut, smoothing, corner, sideStart, intersection, otherIntersection, circleCenter, actualR) { const sideDirection = direction(minus(sideStart, corner)) const curveStart = plus(corner, times(sideDirection, actualRoundCut * (1 + smoothing))) const p = lerpPoint(intersection, div(plus(intersection, otherIntersection), 2), smoothing) const curveEnd = plus(circleCenter, times(direction(minus(p, circleCenter)), actualR)) const circleTangent = rotate90(minus(curveEnd, circleCenter)) const anchorEnd = lineIntersection(sideStart, sideDirection, curveEnd, circleTangent) ?? intersection const anchorStart = div(plus(curveStart, times(anchorEnd, 2)), 3) return cubic(curveStart, anchorStart, anchorEnd, curveEnd) } } function lineIntersection(p0, d0, p1, d1) { const rotatedD1 = rotate90(d1) const den = dot(d0, rotatedD1) if (Math.abs(den) < DISTANCE_EPSILON) { return null } const num = dot(minus(p1, p0), rotatedD1) if (Math.abs(den) < DISTANCE_EPSILON * Math.abs(num)) { return null } return plus(p0, times(d0, num / den)) } class RoundedPolygon { constructor(features, center) { this.features = features this.center = center this.cubics = flatten(features, center) } transformed(f) { const move = (c) => { const out = [] for (let i = 0; i < 8; i += 2) { const p = f(c[i], c[i + 1]) out.push(p.x, p.y) } return out } return new RoundedPolygon( this.features.map((feature) => ({ ...feature, cubics: feature.cubics.map(move) })), f(this.center.x, this.center.y), ) } /** RoundedPolygon.normalized: into the unit square, by the approximate (control point) bounds. */ normalized() { let [left, top, right, bottom] = [Infinity, Infinity, -Infinity, -Infinity] for (const c of this.cubics) { const count = zeroLength(c) ? 2 : 8 for (let i = 0; i < count; i += 2) { left = Math.min(left, c[i]) right = Math.max(right, c[i]) top = Math.min(top, c[i + 1]) bottom = Math.max(bottom, c[i + 1]) } } const [width, height] = [right - left, bottom - top] const side = Math.max(width, height) const offsetX = (side - width) / 2 - left const offsetY = (side - height) / 2 - top return this.transformed((x, y) => point((x + offsetX) / side, (y + offsetY) / side)) } } function flatten(features, center) { const out = [] let firstCubic = null let lastCubic = null let firstFeatureSplitStart = null let firstFeatureSplitEnd = null if (features.length > 0 && features[0].cubics.length === 3) { const [start, end] = split(features[0].cubics[1], 0.5) firstFeatureSplitStart = [features[0].cubics[0], start] firstFeatureSplitEnd = [end, features[0].cubics[2]] } for (let i = 0; i <= features.length; i++) { let featureCubics if (i === 0 && firstFeatureSplitEnd !== null) { featureCubics = firstFeatureSplitEnd } else if (i === features.length) { if (firstFeatureSplitStart === null) { break } featureCubics = firstFeatureSplitStart } else { featureCubics = features[i].cubics } for (const c of featureCubics) { if (!zeroLength(c)) { if (lastCubic !== null) { out.push(lastCubic) } lastCubic = c firstCubic ??= c } else if (lastCubic !== null) { lastCubic = [...lastCubic] lastCubic[6] = c[0] lastCubic[7] = c[1] } } } if (lastCubic !== null && firstCubic !== null) { out.push([...lastCubic.slice(0, 6), firstCubic[0], firstCubic[1]]) } else { out.push([center.x, center.y, center.x, center.y, center.x, center.y, center.x, center.y]) } return out } /** RoundedPolygon(vertices, rounding, perVertexRounding, centerX, centerY). */ function polygonFromVertices(vertices, perVertexRounding, center) { const n = vertices.length const roundedCorners = vertices.map((vertex, i) => new RoundedCorner(vertices[(i + n - 1) % n], vertex, vertices[(i + 1) % n], perVertexRounding[i])) const cutAdjusts = vertices.map((vertex, i) => { const next = (i + 1) % n const expectedRoundCut = roundedCorners[i].expectedRoundCut + roundedCorners[next].expectedRoundCut const expectedCut = roundedCorners[i].expectedCut + roundedCorners[next].expectedCut const sideSize = length(minus(vertex, vertices[next])) if (expectedRoundCut > sideSize) { return [sideSize / expectedRoundCut, 0] } if (expectedCut > sideSize) { return [1, (sideSize - expectedRoundCut) / (expectedCut - expectedRoundCut)] } return [1, 1] }) const corners = roundedCorners.map((corner, i) => { const allowedCuts = [0, 1].map((delta) => { const [roundCutRatio, cutRatio] = cutAdjusts[(i + n - 1 + delta) % n] return corner.expectedRoundCut * roundCutRatio + (corner.expectedCut - corner.expectedRoundCut) * cutRatio }) return corner.getCubics(allowedCuts[0], allowedCuts[1]) }) const features = [] for (let i = 0; i < n; i++) { const end = corners[i].at(-1) const start = corners[(i + 1) % n][0] features.push({ type: 'corner', convex: convex(vertices[(i + n - 1) % n], vertices[i], vertices[(i + 1) % n]), cubics: corners[i] }) features.push({ type: 'edge', cubics: [straightLine(end[6], end[7], start[0], start[1])] }) } return new RoundedPolygon(features, center) } /** RoundedPolygon.circle(numVertices): a regular polygon rounded all the way round. */ function circlePolygon(vertexCount) { const radius = 1 / Math.cos(Math.PI / vertexCount) const vertices = Array.from({ length: vertexCount }, (_, i) => radialToCartesian(radius, ((Math.PI / vertexCount) * 2 * i))) return polygonFromVertices(vertices, vertices.map(() => rounding(1)), point(0, 0)) } /** RoundedPolygon.star(numVerticesPerRadius, innerRadius, rounding, innerRounding). */ function starPolygon(vertexCount, innerRadius, outerRounding, innerRounding) { const vertices = [] const roundings = [] for (let i = 0; i < vertexCount; i++) { vertices.push(radialToCartesian(1, (Math.PI / vertexCount) * 2 * i), radialToCartesian(innerRadius, (Math.PI / vertexCount) * (2 * i + 1))) roundings.push(outerRounding, innerRounding) } return polygonFromVertices(vertices, roundings, point(0, 0)) } // Morph: bin/loading-indicator.mjs (FloatMapping, PolygonMeasure, FeatureMapping, Morph) --- const positiveModulo = (num, mod) => ((num % mod) + mod) % mod const progressInRange = (progress, from, to) => (to >= from ? progress >= from && progress <= to : progress >= from || progress <= to) const progressDistance = (a, b) => Math.min(Math.abs(a - b), 1 - Math.abs(a - b)) function linearMap(xValues, yValues, x) { const n = xValues.length const start = xValues.findIndex((_, i) => progressInRange(x, xValues[i], xValues[(i + 1) % n])) const end = (start + 1) % n const sizeX = positiveModulo(xValues[end] - xValues[start], 1) const sizeY = positiveModulo(yValues[end] - yValues[start], 1) const position = sizeX < 0.001 ? 0.5 : positiveModulo(x - xValues[start], 1) / sizeX return positiveModulo(yValues[start] + sizeY * position, 1) } const MEASURE_SEGMENTS = 3 function closestProgressTo(c, threshold) { let total = 0 let remainder = threshold let previous = point(c[0], c[1]) for (let i = 1; i <= MEASURE_SEGMENTS; i++) { const progress = i / MEASURE_SEGMENTS const p = pointOnCurve(c, progress) const segment = Math.hypot(p.x - previous.x, p.y - previous.y) if (segment >= remainder) { return [progress - (1 - remainder / segment) / MEASURE_SEGMENTS, threshold] } remainder -= segment total += segment previous = p } return [1, total] } class MeasuredCubic { constructor(c, startOutlineProgress, endOutlineProgress) { this.cubic = c this.startOutlineProgress = startOutlineProgress this.endOutlineProgress = endOutlineProgress this.measuredSize = closestProgressTo(c, Infinity)[1] } cutAtProgress(cutOutlineProgress) { const bounded = clamp(cutOutlineProgress, this.startOutlineProgress, this.endOutlineProgress) const relativeProgress = (bounded - this.startOutlineProgress) / (this.endOutlineProgress - this.startOutlineProgress) const t = closestProgressTo(this.cubic, relativeProgress * this.measuredSize)[0] const [c1, c2] = split(this.cubic, t) return [new MeasuredCubic(c1, this.startOutlineProgress, bounded), new MeasuredCubic(c2, bounded, this.endOutlineProgress)] } } class MeasuredPolygon { constructor(features, cubics, outlineProgress) { this.features = features this.cubics = [] let startOutlineProgress = 0 for (let i = 0; i < cubics.length; i++) { if (outlineProgress[i + 1] - outlineProgress[i] > DISTANCE_EPSILON) { this.cubics.push(new MeasuredCubic(cubics[i], startOutlineProgress, outlineProgress[i + 1])) startOutlineProgress = outlineProgress[i + 1] } } this.cubics.at(-1).endOutlineProgress = 1 } static measure(polygon) { const cubics = [] const featureToCubic = [] for (const feature of polygon.features) { feature.cubics.forEach((c, i) => { if (feature.type === 'corner' && i === Math.floor(feature.cubics.length / 2)) { featureToCubic.push([feature, cubics.length]) } cubics.push(c) }) } const measures = [0] for (const c of cubics) { measures.push(measures.at(-1) + closestProgressTo(c, Infinity)[1]) } const outlineProgress = measures.map((measure) => measure / measures.at(-1)) const features = featureToCubic.map(([feature, ix]) => ({ progress: positiveModulo((outlineProgress[ix] + outlineProgress[ix + 1]) / 2, 1), feature, })) return new MeasuredPolygon(features, cubics, outlineProgress) } cutAndShift(cuttingPoint) { if (cuttingPoint < DISTANCE_EPSILON) { return this } const n = this.cubics.length const targetIndex = this.cubics.findIndex((c) => cuttingPoint >= c.startOutlineProgress && cuttingPoint <= c.endOutlineProgress) const [b1, b2] = this.cubics[targetIndex].cutAtProgress(cuttingPoint) const cubics = [b2.cubic] for (let i = 1; i < n; i++) { cubics.push(this.cubics[(i + targetIndex) % n].cubic) } cubics.push(b1.cubic) const outlineProgress = Array.from({ length: n + 2 }, (_, index) => { if (index === 0) { return 0 } if (index === n + 1) { return 1 } return positiveModulo(this.cubics[(targetIndex + index - 1) % n].endOutlineProgress - cuttingPoint, 1) }) const features = this.features.map(({ progress, feature }) => ({ progress: positiveModulo(progress - cuttingPoint, 1), feature })) return new MeasuredPolygon(features, cubics, outlineProgress) } } function featureDistSquared(f1, f2) { if (f1.type === 'corner' && f2.type === 'corner' && f1.convex !== f2.convex) { return Infinity } const representative = (feature) => { const [first, last] = [feature.cubics[0], feature.cubics.at(-1)] return point((first[0] + last[6]) / 2, (first[1] + last[7]) / 2) } const [p1, p2] = [representative(f1), representative(f2)] return (p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2 } function doMapping(features1, features2) { const distanceVertexList = [] for (const f1 of features1) { for (const f2 of features2) { const distance = featureDistSquared(f1.feature, f2.feature) if (distance !== Infinity) { distanceVertexList.push({ distance, f1, f2 }) } } } distanceVertexList.sort((a, b) => a.distance - b.distance) if (distanceVertexList.length === 0) { return [ [0, 0], [0.5, 0.5], ] } if (distanceVertexList.length === 1) { const { f1, f2 } = distanceVertexList[0] return [ [f1.progress, f2.progress], [(f1.progress + 0.5) % 1, (f2.progress + 0.5) % 1], ] } const mapping = [] const usedF1 = new Set() const usedF2 = new Set() for (const { f1, f2 } of distanceVertexList) { if (usedF1.has(f1) || usedF2.has(f2)) { continue } const insertionIndex = mapping.findIndex((m) => m[0] >= f1.progress) const index = insertionIndex === -1 ? mapping.length : insertionIndex const n = mapping.length if (n >= 1) { const [before1, before2] = mapping[(index + n - 1) % n] const [after1, after2] = mapping[index % n] if ( progressDistance(f1.progress, before1) < DISTANCE_EPSILON || progressDistance(f1.progress, after1) < DISTANCE_EPSILON || progressDistance(f2.progress, before2) < DISTANCE_EPSILON || progressDistance(f2.progress, after2) < DISTANCE_EPSILON ) { continue } if (n > 1 && !progressInRange(f2.progress, before2, after2)) { continue } } mapping.splice(index, 0, [f1.progress, f2.progress]) usedF1.add(f1) usedF2.add(f2) } return mapping } /** Morph.match: both shapes cut into pairs of matching cubics. */ function match(p1, p2) { const measuredPolygon1 = MeasuredPolygon.measure(p1) const measuredPolygon2 = MeasuredPolygon.measure(p2) const corners = (features) => features.filter(({ feature }) => feature.type === 'corner') const mappings = doMapping(corners(measuredPolygon1.features), corners(measuredPolygon2.features)) const [sources, targets] = [mappings.map((m) => m[0]), mappings.map((m) => m[1])] const map = (x) => linearMap(sources, targets, x) const mapBack = (x) => linearMap(targets, sources, x) const polygon2CutPoint = map(0) const bs1 = measuredPolygon1.cubics const bs2 = measuredPolygon2.cutAndShift(polygon2CutPoint).cubics const pairs = [] let i1 = 0 let i2 = 0 let b1 = bs1[i1++] let b2 = bs2[i2++] while (b1 !== undefined && b2 !== undefined) { const b1a = i1 === bs1.length ? 1 : b1.endOutlineProgress const b2a = i2 === bs2.length ? 1 : mapBack(positiveModulo(b2.endOutlineProgress + polygon2CutPoint, 1)) const minb = Math.min(b1a, b2a) let seg1 let seg2 if (b1a > minb + ANGLE_EPSILON) { ;[seg1, b1] = b1.cutAtProgress(minb) } else { seg1 = b1 b1 = bs1[i1++] } if (b2a > minb + ANGLE_EPSILON) { ;[seg2, b2] = b2.cutAtProgress(positiveModulo(map(minb) - polygon2CutPoint, 1)) } else { seg2 = b2 b2 = bs2[i2++] } pairs.push([seg1.cubic, seg2.cubic]) } return pairs } /** Morph.asCubics: every matched pair interpolated at `progress`, closed on its first anchor. */ function asCubics(pairs, progress) { const cubics = pairs.map(([start, end]) => start.map((value, i) => value + (end[i] - value) * progress)) cubics.at(-1)[6] = cubics[0][0] cubics.at(-1)[7] = cubics[0][1] return cubics } // The circular wave --------------------------------------------------------------------- const circularShapes = new Map() /** CircularShapes: the track's circle and the active indicator's star, matched in vertex count. */ function shapesFor(vertexCount) { if (!circularShapes.has(vertexCount)) { const circle = circlePolygon(vertexCount).normalized() const star = starPolygon(vertexCount, 0.75, rounding(0.35, 0.4), rounding(0.5)).normalized() let pairs = null circularShapes.set(vertexCount, { circle, star, morph: () => (pairs ??= match(circle, star)), }) } return circularShapes.get(vertexCount) } const GAUSS_LEGENDRE = [ [0.1834346424956498, 0.362683783378362], [0.525532409916329, 0.3137066458778873], [0.7966664774136267, 0.2223810344533745], [0.9602898564975363, 0.1012285362903763], ] function cubicLength(c) { let sum = 0 for (const [node, weight] of GAUSS_LEGENDRE) { for (const t of [(1 - node) / 2, (1 + node) / 2]) { const u = 1 - t const dx = 3 * (u * u * (c[2] - c[0]) + 2 * u * t * (c[4] - c[2]) + t * t * (c[6] - c[4])) const dy = 3 * (u * u * (c[3] - c[1]) + 2 * u * t * (c[5] - c[3]) + t * t * (c[7] - c[5])) sum += weight * Math.hypot(dx, dy) } } return sum / 2 } /** * pathFromCubics (turned so it starts at 12 o'clock, repeated once when the wave travels) and * processPath (scaled to the container less the stroke, its control-point bounds centred). */ function circularPath(cubics, pivot, repeat, scale, cx, cy) { const angle = Math.atan2(cubics[0][1] - pivot.y, cubics[0][0] - pivot.x) const turn = -angle + (270 * Math.PI) / 180 const [sin, cos] = [Math.sin(turn), Math.cos(turn)] let [left, top, right, bottom] = [Infinity, Infinity, -Infinity, -Infinity] const moved = cubics.map((c) => { const out = new Array(8) for (let i = 0; i < 8; i += 2) { out[i] = (cos * c[i] - sin * c[i + 1]) * scale out[i + 1] = (sin * c[i] + cos * c[i + 1]) * scale left = Math.min(left, out[i]) right = Math.max(right, out[i]) top = Math.min(top, out[i + 1]) bottom = Math.max(bottom, out[i + 1]) } return out }) const [dx, dy] = [cx - (left + right) / 2, cy - (top + bottom) / 2] const loop = moved.map((c) => `C${round(c[2] + dx)} ${round(c[3] + dy)} ${round(c[4] + dx)} ${round(c[5] + dy)} ${round(c[6] + dx)} ${round(c[7] + dy)}`).join('') const start = `${round(moved[0][0] + dx)} ${round(moved[0][1] + dy)}` const loopLength = moved.reduce((sum, c) => sum + cubicLength(c), 0) return { d: repeat ? `M${start}${loop}L${start}${loop}Z` : `M${start}${loop}Z`, length: repeat ? loopLength * 2 : loopLength, } } // The component ------------------------------------------------------------------------- /** A duration token in milliseconds, whichever unit a minifier left it in; null when unset. */ function tokenDuration(element, token) { const value = getComputedStyle(element).getPropertyValue(token).trim() const number = parseFloat(value) if (Number.isNaN(number)) { return null } return value.endsWith('ms') ? number : number * 1000 } function svgElement(name, attributes) { const element = document.createElementNS(SVG, name) for (const [key, value] of Object.entries(attributes)) { element.setAttribute(key, value) } return element } class Indicator { constructor(element) { this.element = element this.svg = element.querySelector(':scope > svg') this.frame = null this.last = null this.visible = true this.width = 0 this.height = 0 this.written = new Map() this.motion = window.matchMedia('(prefers-reduced-motion: reduce)') this.onMotionChange = () => this.schedule() this.motion.addEventListener('change', this.onMotionChange) this.read(true) this.measure() this.resizes = new ResizeObserver(() => this.measure() && this.schedule()) this.resizes.observe(element) this.intersections = new IntersectionObserver((entries) => { this.visible = entries.at(-1).isIntersecting if (this.visible) { this.schedule() } }) this.intersections.observe(element) this.mutations = new MutationObserver(() => { this.read(false) this.schedule() }) this.mutations.observe(element, { attributes: true, attributeFilter: WATCHED }) this.draw(this.motion.matches) this.schedule() } destroy() { cancelAnimationFrame(this.frame) this.motion.removeEventListener('change', this.onMotionChange) this.resizes.disconnect() this.intersections.disconnect() this.mutations.disconnect() } /** Takes the root's attributes: the shape, and the value to show (null: indeterminate). */ read(initial) { const element = this.element const shape = WATCHED.slice(2).map((name) => element.hasAttribute(name)).join() const maximum = parseFloat(element.getAttribute('data-md-max')) > 0 ? parseFloat(element.getAttribute('data-md-max')) : 100 const raw = element.getAttribute('data-md-value') const number = raw === null || raw.trim() === '' ? NaN : Number(raw) const target = Number.isFinite(number) ? clamp(number / maximum, 0, 1) : null if (initial || shape !== this.shape) { this.shape = shape this.circular = element.hasAttribute('data-md-circular') this.wavy = element.hasAttribute('data-md-wavy') this.stroke = element.hasAttribute('data-md-thick') ? 8 : 4 this.build() this.reset(target) } else if ((target === null) !== (this.target === null)) { // Compose draws determinate and indeterminate indicators as two different composables. this.reset(target) } else if (target !== null && target !== this.target) { const duration = tokenDuration(element, '--md-sys-motion-effects-slow-duration') ?? VALUE_SETTLE this.timeScale = duration > 0 && !this.motion.matches ? VALUE_SETTLE / duration : 0 } this.target = target } reset(target) { this.target = target this.progress = target this.velocity = 0 this.timeScale = 0 this.clock = 0 this.offset = 0 this.amplitude = target === null ? 1 : amplitudeFor(target) this.amplitudeGoal = this.amplitude this.amplitudeAnimation = null this.morphed = false this.vertexCount = MIN_CIRCULAR_VERTICES this.paths = {} } build() { const stroke = { fill: 'none', 'stroke-width': this.stroke, 'stroke-linecap': 'round' } this.group = svgElement('g', {}) this.track = svgElement('path', stroke) this.active = svgElement('path', { ...stroke, stroke: 'currentColor' }) this.stop = svgElement('circle', { fill: 'currentColor', stroke: 'none', r: 0 }) this.written.clear() this.group.append(this.track, this.active, this.stop) this.svg.removeAttribute('viewBox') this.svg.replaceChildren(this.group) } measure() { const [width, height] = [this.element.offsetWidth, this.element.offsetHeight] const changed = width !== this.width || height !== this.height this.width = width this.height = height return changed } schedule() { if (this.frame === null) { this.frame = requestAnimationFrame((now) => this.tick(now)) } } tick(now) { this.frame = null const reduced = this.motion.matches const elapsed = this.last === null ? 0 : Math.min(now - this.last, 64) this.last = now if (!reduced) { this.clock += elapsed } const moving = this.advance(elapsed, reduced) this.draw(reduced) if (moving && this.visible && this.element.isConnected) { this.schedule() } else { this.last = null } } /** Steps every animation by `elapsed` ms; true while any of them still moves. */ advance(elapsed, reduced) { let moving = false if (this.target === null) { moving = !reduced } else if (this.progress !== this.target || this.velocity !== 0) { if (this.timeScale === 0 || reduced) { this.progress = this.target this.velocity = 0 } else { // A critically damped spring, solved exactly, so a new target keeps the velocity. const omega = Math.sqrt(VALUE_STIFFNESS) const t = (elapsed / 1000) * this.timeScale const d0 = this.progress - this.target const c = this.velocity + omega * d0 const decay = Math.exp(-omega * t) this.progress = this.target + (d0 + c * t) * decay this.velocity = (c - omega * (d0 + c * t)) * decay if (Math.abs(this.progress - this.target) < 1e-4 && Math.abs(this.velocity) < 1e-3) { this.progress = this.target this.velocity = 0 } else { moving = true } } } if (!this.wavy) { return moving } const animation = this.amplitudeAnimation if (animation) { animation.elapsed += elapsed const fraction = animation.duration > 0 ? Math.min(animation.elapsed / animation.duration, 1) : 1 this.amplitude = animation.from + (animation.to - animation.from) * animation.easing(fraction) if (fraction >= 1) { this.amplitudeAnimation = null } else { moving = true } } // As in Compose, a new amplitude animation starts only once the running one has ended. const goal = this.target === null ? 1 : amplitudeFor(clamp(this.progress, 0, 1)) if (!this.amplitudeAnimation && goal !== this.amplitudeGoal) { const duration = reduced ? 0 : (tokenDuration(this.element, '--md-sys-motion-duration-long') ?? AMPLITUDE_DURATION) this.amplitudeGoal = goal this.morphed = true if (duration > 0) { this.amplitudeAnimation = { from: this.amplitude, to: goal, easing: this.amplitude < goal ? STANDARD : EMPHASIZED_ACCELERATE, duration, elapsed: 0, } moving = true } else { this.amplitude = goal } } if (this.amplitude > 0 && !reduced) { const period = this.circular ? WAVE_PERIOD * this.vertexCount : WAVE_PERIOD this.offset = (this.offset + elapsed / period) % 1 moving = true } return moving } draw(reduced) { if (this.width <= 0 || this.height <= 0) { return } const still = this.circular ? CIRCULAR_STILL : LINEAR_STILL const time = reduced ? still : this.clock const offset = reduced ? 0 : this.offset if (this.circular) { this.wavy ? this.drawCircularWavy(time, offset) : this.drawCircular(time) } else { this.wavy ? this.drawLinearWavy(time, offset) : this.drawLinear(time) } } write(element, name, value) { const key = element === this.track ? `t${name}` : element === this.active ? `a${name}` : element === this.stop ? `s${name}` : `g${name}` if (this.written.get(key) === value) { return } this.written.set(key, value) if (value === null) { element.removeAttribute(name) } else { element.setAttribute(name, value) } } stopAt(cx, cy, radius) { this.write(this.stop, 'cx', round(cx)) this.write(this.stop, 'cy', round(cy)) this.write(this.stop, 'r', round(Math.max(radius, 0))) } /** LinearProgressIndicator. */ drawLinear(time) { const [width, height, stroke] = [this.width, this.height, this.stroke] const cap = height > width ? 0 : stroke / 2 const gap = (GAP + (height > width ? 0 : stroke)) / width const middle = height / 2 let track = '' let active = '' // drawLinearIndicator: a line between two fractions, kept inside for its round caps. const bar = (start, end) => (Math.abs(end - start) > 0 ? straight(clamp(start * width, cap, width - cap), middle, clamp(end * width, cap, width - cap)) : '') if (this.target !== null) { const progress = clamp(this.progress, 0, 1) const trackStart = progress + Math.min(progress, gap) if (trackStart <= 1) { track += bar(trackStart, 1) } active += bar(0, progress) const size = Math.min(STOP_SIZE, height) this.stopAt(width - size / 2 - Math.min((height - size) / 2, STOP_TRAILING_SPACE), middle, size / 2) } else { const [firstTail, firstHead, secondTail, secondHead] = LINEAR_LINES.map((spec) => spec(time)) if (firstHead < 1 - gap) { track += bar(firstHead > 0 ? firstHead + gap : 0, 1) } if (firstHead - firstTail > 0) { active += bar(firstHead, firstTail) } if (firstTail > gap) { track += bar(secondHead > 0 ? secondHead + gap : 0, firstTail < 1 ? firstTail - gap : 1) } if (secondHead - secondTail > 0) { active += bar(secondHead, secondTail) } if (secondTail > gap) { track += bar(0, secondTail < 1 ? secondTail - gap : 1) } this.stopAt(0, 0, 0) } this.write(this.track, 'd', track) this.write(this.active, 'd', active) } /** LinearWavyProgressIndicator: LinearProgressDrawingCache.updateDrawPaths and drawStopIndicator. */ drawLinearWavy(time, offset) { const [width, height, stroke] = [this.width, this.height, this.stroke] const determinate = this.target !== null const cap = height > width ? 0 : stroke / 2 const middle = height / 2 const wavelength = determinate ? LINEAR_WAVELENGTH : LINEAR_INDETERMINATE_WAVELENGTH const halfWavelength = wavelength / 2 const waveHeight = height - stroke const amplitude = this.amplitude const fractions = determinate ? [0, clamp(this.progress, 0, 1)] : LINEAR_LINES.map((spec) => spec(time)) // The full path: a line, or enough half-waves to cover the width plus two wavelengths. const halfWaves = Math.floor((width + wavelength * 2) / halfWavelength) const fullLength = amplitude !== 0 ? halfWaves * halfWave(halfWavelength, waveHeight).length : width const scale = fullLength / ((amplitude !== 0 ? halfWaves * halfWavelength : width) + 0.00000001) let trackGap = GAP let activeVisible = false let nextTrackEnd = width - cap let track = `M${round(nextTrackEnd)} ${round(middle)}` let active = '' for (let i = 0; i < fractions.length / 2; i++) { const [start, end] = [fractions[i * 2], fractions[i * 2 + 1]] const [tail, head] = [start * width, end * width] if (i === 0) { trackGap = head < cap ? 0 : Math.min(head - cap, GAP) activeVisible = head >= cap } const adjustedHead = clamp(head, cap, width - cap) const adjustedTail = clamp(tail, cap, width - cap) if (Math.abs(end - start) > 0) { const shift = amplitude !== 0 ? offset * wavelength : 0 const from = Math.max((adjustedTail + shift) * scale, 0) const to = Math.min((adjustedHead + shift) * scale, fullLength) // android.graphics.PathMeasure.getSegment draws nothing for an empty segment. if (from < to) { active += amplitude !== 0 ? waveSegment(from, to, halfWavelength, waveHeight, shift, middle, amplitude) : straight(from, middle, to) } } const spacing = activeVisible ? trackGap + cap * 2 : trackGap if (nextTrackEnd > adjustedHead + spacing) { track += `L${round(Math.max(cap, adjustedHead + spacing))} ${round(middle)}` } if (head > tail) { nextTrackEnd = Math.max(cap, adjustedTail - spacing) track += `M${round(nextTrackEnd)} ${round(middle)}` } } if (nextTrackEnd > cap) { track += `L${round(cap)} ${round(middle)}` } this.write(this.track, 'd', track) this.write(this.active, 'd', active) if (!determinate) { this.stopAt(0, 0, 0) return } let size = Math.min(stroke, STOP_SIZE) let x = width - size - (size === stroke ? 0 : stroke / 4) const progressX = width * fractions[1] + cap if (x <= progressX) { size = Math.max(0, size - (progressX - x)) x = progressX } this.stopAt(x + size / 2, middle, size / 2) } /** CircularProgressIndicator. */ drawCircular(time) { const size = Math.min(this.width, this.height) const [cx, cy, stroke] = [this.width / 2, this.height / 2, this.stroke] const radius = (size - stroke) / 2 const gapSweep = ((GAP + stroke) / (Math.PI * size)) * 360 if (this.target !== null) { const sweep = clamp(this.progress, 0, 1) * 360 const trackGap = Math.min(sweep, gapSweep) this.write(this.group, 'transform', null) this.write(this.track, 'd', arc(cx, cy, radius, 270 + sweep + trackGap, 360 - sweep - trackGap * 2)) this.write(this.active, 'd', arc(cx, cy, radius, 270, sweep)) } else { // circularIndeterminateTrackColor is transparent: no track while it spins. this.write(this.group, 'transform', `rotate(${round(circularRotation(time))} ${round(cx)} ${round(cy)})`) this.write(this.track, 'd', '') this.write(this.active, 'd', arc(cx, cy, radius, 0, CIRCULAR_SWEEP(time) * 360)) } } /** CircularWavyProgressIndicator: CircularProgressDrawingCache.updateDrawPaths, as dashes. */ drawCircularWavy(time, offset) { const size = Math.min(this.width, this.height) const [cx, cy, stroke] = [this.width / 2, this.height / 2, this.stroke] const cap = stroke / 2 const determinate = this.target !== null const vertexCount = Math.max(MIN_CIRCULAR_VERTICES, Math.round((2 * Math.PI * (size / 2 - stroke / 2)) / CIRCULAR_WAVELENGTH)) const amplitude = this.amplitude const motion = determinate || amplitude > 0 const end = determinate ? clamp(this.progress, 0, 1) : CIRCULAR_SWEEP(time) const shapes = shapesFor(vertexCount) this.vertexCount = vertexCount const trackKey = `${vertexCount}|${size}|${stroke}|${cx}|${cy}` if (this.paths.trackKey !== trackKey) { this.paths.trackKey = trackKey this.paths.track = circularPath(shapes.circle.cubics, shapes.circle.center, false, size - stroke, cx, cy) } // CircularShapes.getProgressPath: the Morph once an amplitude animation has needed one. const progressKey = `${trackKey}|${amplitude}|${motion}|${this.morphed}` if (this.paths.progressKey !== progressKey) { let [cubics, pivot] = [shapes.circle.cubics, shapes.circle.center] if (this.morphed) { ;[cubics, pivot] = [asCubics(shapes.morph(), amplitude), point(0.5, 0.5)] } else if (amplitude === 1) { ;[cubics, pivot] = [shapes.star.cubics, shapes.star.center] } this.paths.progressKey = progressKey this.paths.progress = circularPath(cubics, pivot, motion, size - stroke, cx, cy) } const { track, progress } = this.paths const progressLength = motion ? progress.length / 2 : progress.length const stop = end * progressLength const spacing = Math.min(stop, cap) * 2 + Math.min(stop, GAP) const phase = motion ? clamp(offset, 0, 1) : 0 const shift = phase * progressLength this.write(this.group, 'transform', determinate ? null : `rotate(${round(circularRotation(time) + 90)} ${round(cx)} ${round(cy)})`) this.dash(this.active, progress, shift, stop + shift) this.write(this.active, 'transform', phase * 360 % 360 !== 0 ? `rotate(${round(-(phase * 360) % 360)} ${round(cx)} ${round(cy)})` : null) this.dash(this.track, track, end * track.length + spacing, track.length - spacing) } /** PathMeasure.getSegment as a single dash: nothing when the segment is empty. */ dash(element, path, from, to) { const [start, stop] = [Math.max(from, 0), Math.min(to, path.length)] this.write(element, 'd', path.d) this.write(element, 'pathLength', round(path.length)) if (!(start < stop)) { this.write(element, 'visibility', 'hidden') return } this.write(element, 'visibility', null) this.write(element, 'stroke-dasharray', `${round(stop - start)} ${round(path.length * 2)}`) this.write(element, 'stroke-dashoffset', round(-start)) } } document.addEventListener('alpine:init', () => { window.Alpine.data('materialProgress', () => { // Kept out of the returned object: Alpine makes that reactive, and a proxy on every // per-frame read would cost more than the drawing. let indicator = null return { init() { // After this element's own x-bind has written a bound value. this.$nextTick(() => { if (this.$el.isConnected && indicator === null) { indicator = new Indicator(this.$el) } }) }, destroy() { indicator?.destroy() indicator = null }, } }) })