resources/boost/guidelines/material-3.blade.php: the rules that change what an agent writes — colour roles and pairs, surface containers and elevation, the corner scale by component, type roles, spatial vs effects motion, states and 48px targets, the five window size classes, accessibility, icons, and the don'ts M3 states — one line each with the utility to use, under 120 lines because Boost inlines it into every session. Plan step 26 (core C24). Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
59 lines
7.7 KiB
PHP
59 lines
7.7 KiB
PHP
@verbatim
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## Material 3
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Every view in this application is Material 3 Expressive (m3.material.io), through `nonameweb/livewire-material`. These rules decide what to write; the `material-3-design` skill carries the tables, the numbers and Google's source pages behind each one — activate it before designing a screen.
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### Colour
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- A colour is always a role: `bg-primary`, `text-on-surface-variant`, `border-outline-variant`. Never a hex, an arbitrary value, a palette tone or an opacity; Tailwind's palette does not compile.
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- Pair a role only with its `on-` partner: `bg-primary text-on-primary`, `bg-secondary-container text-on-secondary-container`. That pair is the one whose contrast is guaranteed at every contrast level; mixing pairs (`bg-primary-container text-on-surface`) is not.
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- `primary` is the one key action on a screen (a filled button; the FAB in `primary-container`). `secondary-container` is the quiet fill (tonal buttons, selected navigation, selected chips). `tertiary` is a contrasting accent, used rarely. `error`, `success`, `warning`, `info` mean state and nothing else: the `-container` for a tinted panel, the role itself for its text and icon.
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- Ink is `text-on-surface`; lower emphasis is `text-on-surface-variant` (`text-body`, `text-meta`); decoration is `text-outline` (`text-quiet`). Never dim ink with an opacity: 38% means disabled.
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- `border-outline` is a boundary that must be read (a text field, the edge of a target). `border-outline-variant` (`border-divider`, `border-structure`, `border-chrome`) is a divider or a card edge. Never `outline` on a divider.
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- Fixed and dim roles (`primary-fixed`, `surface-dim`, …) are for a colour that must not change with the theme; if unsure, don't. Inverse roles only on an inverse surface (the snackbar).
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- A link is `text-primary` and underlined (`link`); colour alone signals nothing.
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- Contrast: 4.5:1 for text, 3:1 for large text, icons and grouped controls; disabled is exempt. Three contrast levels exist (`<html data-contrast>`: standard, medium, high) and every role changes with them — which is why only roles are allowed.
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### Surfaces and elevation
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- The page is `bg-surface`. Panels separate by tone first: `surface-container-lowest` … `surface-container-highest` is a hierarchy of emphasis, not of height. Navigation chrome is `surface-container`; a dialog, a menu, the search bar are `surface-container-high`; a modal sheet is `surface-container-low`; a filled card is `surface-container-highest`. A region keeps its role at every width.
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- Shadows (`shadow-elevation-1…5`) are for what floats or lifts: 1 for elevated cards, buttons and modal sheets; 2 for menus, the navigation bar, a scrolled app bar; 3 for the FAB, dialogs, pickers and search; one level more on hover; nothing rests above 3. Fewer shadows carry more meaning.
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- A scrim is `bg-scrim/32`.
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### Shape
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- Corners come from the scale `rounded-corner-{none|xs|sm|md|lg|lg-increased|xl|xl-increased|xxl|full}`; Tailwind's `rounded-*` does not compile.
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- By family: `full` buttons, icon buttons, chips' avatars, badges, switches, sliders, the search bar, navigation indicators; `xs` text fields, menus, snackbars, plain tooltips; `sm` chips; `md` cards, rich tooltips; `lg` the FAB and a side sheet's inner corners; `xl` dialogs, bottom sheets, the search view, pickers, carousel items; `xxl` large hero containers.
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- Nested shapes: inner radius = outer radius − padding; never the same radius inside and out.
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- A press squares a round shape (the components do it; nothing morphs on hover). The 35 `<x-shape>`s are decoration, never meaning, used sparingly.
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### Type
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- Every text element carries one `type-*` style: `display` for hero figures and short marketing lines; `headline` for page and section titles; `title` for card, dialog and list-section titles; `body` for paragraphs (`body-lg` for reading); `label` inside components (buttons, chips, tabs, captions). Never `text-sm`, `font-medium`, `leading-*`, `tracking-*` — they do not compile.
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- `type-emphasized-*` is opt-in: a selected item, a primary action, a headline, a badge — not decoration.
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- 40–60 characters per line; `tabular-nums` on figures that change; text must scale to 200% without loss (containers grow, rows wrap, no fixed heights on text, no ellipsis without a way to read the rest).
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### Motion
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- Position, size and shape move on the spatial springs (they overshoot): `transition-transform duration-(--md-sys-motion-spatial-default-duration) ease-spatial-default` — `fast` for small elements, `slow` for large ones. Colour and opacity move on the effects springs (`ease-effects-*`), which never overshoot. Always pair an easing with its duration.
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- Entering decelerates, a permanent exit accelerates, a temporary exit (a sheet, a drawer) takes the emphasized curve; exits are shorter than entrances.
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- Everything that moves goes through these tokens, so reduced motion makes it instant; a literal duration is a bug.
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### States and targets
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- Interactive elements carry `state-layer focus-ring`: hover 8%, focus 10%, pressed 10%, dragged 16% (`data-dragged`) of the content colour; disabled is `disabled:text-on-surface/38 disabled:bg-on-surface/12` and has no hover. Every state shows two indicators: colour plus a shape, an outline, an icon or a word.
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- Every target is at least 48×48px with 8px between targets (`touch-target` on anything drawn smaller); a denser layout is an opt-in prop, never a default.
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- Keyboard: Tab between components, arrows within one, Enter and Space activate, Escape dismisses; a dialog takes focus and gives it back to what opened it.
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### Layout and breakpoints
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- Widths are M3's window size classes, the only variants that compile: compact below 600px (the default), `medium:` 600, `expanded:` 840, `large:` 1200, `extra-large:` 1600, and `max-medium:` … for "below". In scripts, `from()` and `upTo()` from `resources/js/breakpoints.js`.
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- What changes per class: compact — navigation bar, one pane, full-screen dialogs, a bottom sheet for choices; medium — collapsed rail, one pane; expanded — rail (collapsible), two panes, menus and basic dialogs; large and extra-large — the rail expanded, two panes, a third only at extra-large as a side sheet. `<x-app-shell>` does this; content lives in panes (`<x-drawer pane>`), never beside the rail by hand.
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- Margins are 16px below `medium` and 24px from it; spacing sits on the 4px grid, as padding and gaps on the parent, with margins only between layout regions. A fixed pane is 360px (expanded) or 412px (large); a side sheet at most 400px.
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- Write logical properties (`ps-*`, `me-*`, `start-*`, `text-start`); directional icons mirror in RTL; charts and media controls stay LTR. Keep controls inside the safe area (`--material-safe-*`).
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### Accessibility
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- Native elements first (`<button>`, `<dialog>`, `<input>`), then ARIA. One `main`, one `banner`, one `contentinfo`; every repeated `nav` labelled, without the word "navigation".
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- Headings in order from a single H1; the level is structure, the `type-*` style is appearance.
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- An icon-only control has an accessible name that does not include its role; decorative icons are hidden; an error is announced and tied to its field (`aria-describedby`); a toast uses a polite live region and never takes focus. A single-key shortcut needs a modifier or a focused component.
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### Icons
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- `<x-icon name="…">` is a Material Symbol Rounded: `filled` means active or selected, `optical="20"` when drawn at 20px or less, one weight per group, the size and colour of the text beside it.
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### Don'ts
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- No icon in a snackbar; no disabled FAB (hide it); no horizontal radio rows; no hover morph on cards; no `outline` on dividers; no hex colours; no Tailwind breakpoints or scales; no segmented buttons, navigation drawer or bottom app bar — use `<x-button-group connected>`, the expanded rail and `<x-toolbar>`.
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@endverbatim
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