Files
livewire-material/resources/js/progress.js
T
Andreas Reinhold / reiniandClaude Opus 5 15cd306aba Draw the progress indicator without Tailwind
Plan step 36 (actions). <x-progress> renders data-md-progress with
data-md-color and data-md-circular/-wavy/-thick, and
data-md-value/-max in place of data-value/data-max; no class list.
progress.css draws LinearProgressIndicatorTokens and
CircularProgressIndicatorTokens' stroke, sizes and colours, and the
linear indicator's unconditional right-to-left mirror. Its sizing is
a default only, same as loading.css: a caller's own class, unlayered
or in Tailwind's utilities layer, still outranks it, so the width/
size detection regex the view carried is gone with it.

resources/js/progress.js's WATCHED array and its reads follow the
renamed hooks. ProgressTest (Feature and Browser) is rewritten on the
hooks and ComponentStylesheet.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
2026-09-14 16:46:52 +02:00

1522 lines
55 KiB
JavaScript

/**
* `materialProgress`: draws `<x-progress>`, M3 Expressive's progress indicator — linear or
* circular, flat or wavy, determinate or indeterminate — the way androidx Compose Material 3
* draws it, frame by frame, into the component's SVG.
*
* The server renders a first frame (the value, or a still of the indeterminate animation), so
* the indicator is right before this runs. This then owns the SVG, which is `wire:ignore`: a
* Livewire morph only changes the root's `data-md-value` (so does `x-bind`, for `bind`), and a
* MutationObserver turns that into motion.
*
* - A new value moves on M3 Expressive's effects-slow spring (damping ratio 1, stiffness 800,
* motion.css). Compose recommends a spring that does not bounce either
* (ProgressIndicatorDefaults.ProgressAnimationSpec): a progress that overshoots is briefly a lie.
* The duration token scales it, so reduced motion makes it instant.
* - Wavy: full amplitude between 10% and 95%, flat outside (indicatorAmplitude), reached in
* 500 ms (standard easing growing, emphasized-accelerate flattening); the wave travels a
* wavelength a second. The circular wave is a RoundedPolygon star morphing from a circle.
* - Indeterminate: Compose's keyframes — two lines chasing over 1750 ms; an arc that grows and
* shrinks over 6 s while it turns 1080° plus a quarter turn every 1.5 s.
* - Reduced motion: values jump, the wave stands still, and an indeterminate indicator holds
* one frame of its animation.
*
* Frames are drawn only while something moves and the indicator is on screen.
*
* ---------------------------------------------------------------------------------------
* Ported from androidx (https://github.com/androidx/androidx), commit
* 27cf9a7d5788aa0f5f2d8b6699ce279560daf326:
*
* compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/ProgressIndicator.kt
* compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/WavyProgressIndicator.kt
* compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/internal/LinearWavyProgressModifiers.kt
* compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/internal/CircularWavyProgressModifiers.kt
* compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/internal/ShapeUtil.kt
* compose/material3/material3/src/commonMain/kotlin/androidx/compose/material3/tokens/*ProgressIndicatorTokens.kt
* compose/animation/animation-core/src/commonMain/kotlin/androidx/compose/animation/core/VectorizedAnimationSpec.kt (keyframes)
* graphics/graphics-shapes/src/commonMain/kotlin/androidx/graphics/shapes/*.kt (via bin/shapes.mjs
* and bin/loading-indicator.mjs: RoundedPolygon, CornerRounding, Cubic, Morph, FeatureMapping,
* PolygonMeasure)
*
* Copyright 2022-2025 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ---------------------------------------------------------------------------------------
*/
const SVG = 'http://www.w3.org/2000/svg'
const WATCHED = ['data-md-value', 'data-md-max', 'data-md-circular', 'data-md-wavy', 'data-md-thick']
// Tokens: *ProgressIndicatorTokens, WavyProgressIndicatorDefaults, ProgressIndicator.kt ----
const GAP = 4
const STOP_SIZE = 4
const STOP_TRAILING_SPACE = 6
const LINEAR_WAVELENGTH = 40
const LINEAR_INDETERMINATE_WAVELENGTH = 20
const CIRCULAR_WAVELENGTH = 15
const MIN_CIRCULAR_VERTICES = 5
const WAVE_PERIOD = 1000
const AMPLITUDE_DURATION = 500
const LINEAR_CYCLE = 1750
const CIRCULAR_CYCLE = 6000
// effects-slow (motion.css): the spring a new value moves on, and the time it settles in.
const VALUE_STIFFNESS = 800
const VALUE_SETTLE = 330
/** The frames an indeterminate indicator holds under reduced motion; the server draws the same. */
const LINEAR_STILL = 875
const CIRCULAR_STILL = 2000
// Easing and keyframes ------------------------------------------------------------------
const linear = (fraction) => fraction
/** CubicBezierEasing: the curve's y where its x is `fraction`, x found by bisection. */
function cubicBezier(x1, y1, x2, y2) {
const axis = (t, p1, p2) => 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t
return (fraction) => {
if (fraction <= 0 || fraction >= 1) {
return Math.min(Math.max(fraction, 0), 1)
}
let low = 0
let high = 1
for (let i = 0; i < 24; i++) {
const middle = (low + high) / 2
if (axis(middle, x1, x2) < fraction) {
low = middle
} else {
high = middle
}
}
return axis((low + high) / 2, y1, y2)
}
}
const STANDARD = cubicBezier(0.2, 0, 0, 1)
const EMPHASIZED_ACCELERATE = cubicBezier(0.3, 0, 0.8, 0.15)
const EMPHASIZED_DECELERATE = cubicBezier(0.05, 0.7, 0.1, 1)
/**
* An infinitely repeating Compose `keyframes` spec: `[time, value, easing]` entries, where an
* entry's easing shapes the interval that starts at it. As in VectorizedKeyframesSpec, the
* implicit start (at 0 ms, from `initial`) and any entry without an easing are linear, and the
* spec ends on `target` when no entry sits at its end.
*/
function keyframes(duration, initial, target, entries) {
const frames = [...entries]
if (frames[0][0] !== 0) {
frames.unshift([0, initial])
}
if (frames.at(-1)[0] !== duration) {
frames.push([duration, target])
}
return (ms) => {
const time = ms % duration
let i = 0
while (i < frames.length - 2 && time >= frames[i + 1][0]) {
i++
}
const [start, from, easing = linear] = frames[i]
const [end, to] = frames[i + 1]
return from + (to - from) * easing((time - start) / (end - start))
}
}
const line = (delay, duration) => keyframes(LINEAR_CYCLE, 0, 1, [[delay, 0, EMPHASIZED_ACCELERATE], [delay + duration, 1]])
/** linearIndeterminate*AnimationSpec, in the order the drawing takes them: [tail, head, tail, head]. */
const LINEAR_LINES = [line(250, 1000), line(0, 1000), line(900, 850), line(650, 850)]
const CIRCULAR_TURN = keyframes(CIRCULAR_CYCLE, 0, 360, [
[300, 90, EMPHASIZED_DECELERATE],
[1500, 90],
[1800, 180],
[3000, 180],
[3300, 270],
[4500, 270],
[4800, 360],
])
const CIRCULAR_SWEEP = keyframes(CIRCULAR_CYCLE, 0.1, 0.87, [
[3000, 0.87, STANDARD],
[6000, 0.1],
])
/** The global rotation (1080° in 6 s, linear) plus the additional quarter turns. */
const circularRotation = (ms) => ((ms % CIRCULAR_CYCLE) / CIRCULAR_CYCLE) * 1080 + CIRCULAR_TURN(ms)
/** WavyProgressIndicatorDefaults.indicatorAmplitude. */
const amplitudeFor = (progress) => (progress <= 0.1 || progress >= 0.95 ? 0 : 1)
const clamp = (value, min, max) => Math.min(Math.max(value, min), max)
const round = (value) => Math.round(value * 1000) / 1000
/** A straight stroke; a zero-length one is nudged so every engine still draws its round caps. */
function straight(x0, y, x1) {
return `M${round(x0)} ${round(y)}L${round(Math.abs(x1 - x0) < 0.001 ? x0 + 0.001 : x1)} ${round(y)}`
}
/** DrawScope.drawArc: `sweep` degrees clockwise from `start` (0° is 3 o'clock); none for 0. */
function arc(cx, cy, radius, start, sweep) {
if (sweep === 0) {
return ''
}
if (Math.abs(sweep) >= 360) {
const [r, left, right] = [round(radius), round(cx - radius), round(cx + radius)]
return `M${right} ${round(cy)}A${r} ${r} 0 1 1 ${left} ${round(cy)}A${r} ${r} 0 1 1 ${right} ${round(cy)}Z`
}
const from = (start * Math.PI) / 180
const to = ((start + sweep) * Math.PI) / 180
const [x0, y0] = [cx + radius * Math.cos(from), cy + radius * Math.sin(from)]
const [x1, y1] = [cx + radius * Math.cos(to), cy + radius * Math.sin(to)]
if (Math.hypot(x1 - x0, y1 - y0) < 0.01) {
return `M${round(x0)} ${round(y0)}L${round(x0 + 0.001)} ${round(y0)}`
}
return `M${round(x0)} ${round(y0)}A${round(radius)} ${round(radius)} 0 ${Math.abs(sweep) > 180 ? 1 : 0} ${sweep > 0 ? 1 : 0} ${round(x1)} ${round(y1)}`
}
// The linear wave -----------------------------------------------------------------------
const waves = new Map()
/**
* One half-wavelength of LinearProgressDrawingCache's full path: a quadratic from (0, 0) through
* the control point (h / 2, ±height) to (h, 0). Every half-wave has the same length, so a table
* of arc length against the curve parameter locates any distance along the whole path.
*/
function halfWave(halfWavelength, height) {
const key = `${halfWavelength}:${height}`
if (!waves.has(key)) {
const steps = 64
const lengths = new Float64Array(steps + 1)
const speed = (t) => Math.hypot(halfWavelength, 2 * height * (1 - 2 * t))
for (let i = 1; i <= steps; i++) {
const [a, b] = [(i - 1) / steps, i / steps]
lengths[i] = lengths[i - 1] + ((b - a) / 6) * (speed(a) + 4 * speed((a + b) / 2) + speed(b))
}
const length = lengths[steps]
const parameterAt = (distance) => {
const d = clamp(distance, 0, length)
let low = 0
let high = steps
while (high - low > 1) {
const middle = (low + high) >> 1
if (lengths[middle] <= d) {
low = middle
} else {
high = middle
}
}
const span = lengths[high] - lengths[low]
return (low + (span > 0 ? (d - lengths[low]) / span : 0)) / steps
}
waves.set(key, { length, parameterAt })
}
return waves.get(key)
}
/**
* PathMeasure.getSegment on the full wave from `from` to `to` (distances), then Compose's
* transform: shifted back by the wave's phase and flattened towards the centre line by
* `amplitude` — as exact quadratic pieces.
*/
function waveSegment(from, to, halfWavelength, height, shift, middle, amplitude) {
const wave = halfWave(halfWavelength, height)
const locate = (distance) => {
const index = Math.floor(distance / wave.length)
return [index, wave.parameterAt(distance - index * wave.length)]
}
const sign = (index) => (index % 2 === 0 ? 1 : -1)
const x = (index, t) => round((index + t) * halfWavelength - shift)
const y = (index, bump) => round(middle + amplitude * sign(index) * height * bump)
const [first, t0] = locate(from)
const [last, t1] = locate(to)
let d = `M${x(first, t0)} ${y(first, 2 * t0 * (1 - t0))}`
for (let index = first; index <= last; index++) {
const a = index === first ? t0 : 0
const b = index === last ? t1 : 1
if (b <= a) {
continue
}
// The quadratic's blossom at (a, b) is the control point of its piece from a to b.
d += `Q${x(index, (a + b) / 2)} ${y(index, a + b - 2 * a * b)} ${x(index, b)} ${y(index, 2 * b * (1 - b))}`
}
return d
}
// Shapes: bin/shapes.mjs (RoundedPolygon) --------------------------------------------------
const DISTANCE_EPSILON = 1e-4
const ANGLE_EPSILON = 1e-6
const point = (x, y) => ({ x, y })
const plus = (a, b) => point(a.x + b.x, a.y + b.y)
const minus = (a, b) => point(a.x - b.x, a.y - b.y)
const times = (a, k) => point(a.x * k, a.y * k)
const div = (a, k) => point(a.x / k, a.y / k)
const dot = (a, b) => a.x * b.x + a.y * b.y
const length = (a) => Math.sqrt(a.x * a.x + a.y * a.y)
const rotate90 = (a) => point(-a.y, a.x)
const lerp = (a, b, f) => (1 - f) * a + f * b
const lerpPoint = (a, b, f) => point(lerp(a.x, b.x, f), lerp(a.y, b.y, f))
const direction = (a) => div(a, length(a))
const radialToCartesian = (radius, angle) => point(Math.cos(angle) * radius, Math.sin(angle) * radius)
const convex = (previous, current, next) => {
const [a, b] = [minus(current, previous), minus(next, current)]
return a.x * b.y - a.y * b.x > 0
}
/** A cubic is [anchor0X, anchor0Y, control0X, control0Y, control1X, control1Y, anchor1X, anchor1Y]. */
const cubic = (a0, c0, c1, a1) => [a0.x, a0.y, c0.x, c0.y, c1.x, c1.y, a1.x, a1.y]
const straightLine = (x0, y0, x1, y1) => [x0, y0, lerp(x0, x1, 1 / 3), lerp(y0, y1, 1 / 3), lerp(x0, x1, 2 / 3), lerp(y0, y1, 2 / 3), x1, y1]
function circularArc(centerX, centerY, x0, y0, x1, y1) {
const p0d = direction(point(x0 - centerX, y0 - centerY))
const p1d = direction(point(x1 - centerX, y1 - centerY))
const rotatedP0 = rotate90(p0d)
const rotatedP1 = rotate90(p1d)
const clockwise = dot(rotatedP0, point(x1 - centerX, y1 - centerY)) >= 0
const cosa = dot(p0d, p1d)
if (cosa > 0.999) {
return straightLine(x0, y0, x1, y1)
}
const k =
(((length(point(x0 - centerX, y0 - centerY)) * 4) / 3) * (Math.sqrt(2 * (1 - cosa)) - Math.sqrt(1 - cosa * cosa))) /
(1 - cosa) *
(clockwise ? 1 : -1)
return [x0, y0, x0 + rotatedP0.x * k, y0 + rotatedP0.y * k, x1 - rotatedP1.x * k, y1 - rotatedP1.y * k, x1, y1]
}
function pointOnCurve(c, t) {
const u = 1 - t
return point(
c[0] * (u * u * u) + c[2] * (3 * t * u * u) + c[4] * (3 * t * t * u) + c[6] * (t * t * t),
c[1] * (u * u * u) + c[3] * (3 * t * u * u) + c[5] * (3 * t * t * u) + c[7] * (t * t * t),
)
}
function split(c, t) {
const u = 1 - t
const p = pointOnCurve(c, t)
return [
[c[0], c[1], c[0] * u + c[2] * t, c[1] * u + c[3] * t, c[0] * (u * u) + c[2] * (2 * u * t) + c[4] * (t * t), c[1] * (u * u) + c[3] * (2 * u * t) + c[5] * (t * t), p.x, p.y],
[p.x, p.y, c[2] * (u * u) + c[4] * (2 * u * t) + c[6] * (t * t), c[3] * (u * u) + c[5] * (2 * u * t) + c[7] * (t * t), c[4] * u + c[6] * t, c[5] * u + c[7] * t, c[6], c[7]],
]
}
const reverse = (c) => [c[6], c[7], c[4], c[5], c[2], c[3], c[0], c[1]]
const zeroLength = (c) => Math.abs(c[0] - c[6]) < DISTANCE_EPSILON && Math.abs(c[1] - c[7]) < DISTANCE_EPSILON
const rounding = (radius = 0, smoothing = 0) => ({ radius, smoothing })
class RoundedCorner {
constructor(p0, p1, p2, cornerRounding) {
this.p0 = p0
this.p1 = p1
this.p2 = p2
const v01 = minus(p0, p1)
const v21 = minus(p2, p1)
const d01 = length(v01)
const d21 = length(v21)
if (d01 > 0 && d21 > 0) {
this.d1 = div(v01, d01)
this.d2 = div(v21, d21)
this.cornerRadius = cornerRounding?.radius ?? 0
this.smoothing = cornerRounding?.smoothing ?? 0
this.cosAngle = dot(this.d1, this.d2)
this.sinAngle = Math.sqrt(1 - this.cosAngle * this.cosAngle)
this.expectedRoundCut = this.sinAngle > 1e-3 ? (this.cornerRadius * (this.cosAngle + 1)) / this.sinAngle : 0
} else {
this.d1 = point(0, 0)
this.d2 = point(0, 0)
this.cornerRadius = 0
this.smoothing = 0
this.cosAngle = 0
this.sinAngle = 0
this.expectedRoundCut = 0
}
}
get expectedCut() {
return (1 + this.smoothing) * this.expectedRoundCut
}
getCubics(allowedCut0, allowedCut1 = allowedCut0) {
const allowedCut = Math.min(allowedCut0, allowedCut1)
if (this.expectedRoundCut < DISTANCE_EPSILON || allowedCut < DISTANCE_EPSILON || this.cornerRadius < DISTANCE_EPSILON) {
return [straightLine(this.p1.x, this.p1.y, this.p1.x, this.p1.y)]
}
const actualRoundCut = Math.min(allowedCut, this.expectedRoundCut)
const actualSmoothing0 = this.actualSmoothing(allowedCut0)
const actualSmoothing1 = this.actualSmoothing(allowedCut1)
const actualR = (this.cornerRadius * actualRoundCut) / this.expectedRoundCut
const centerDistance = Math.sqrt(actualR * actualR + actualRoundCut * actualRoundCut)
const center = plus(this.p1, times(direction(div(plus(this.d1, this.d2), 2)), centerDistance))
const circleIntersection0 = plus(this.p1, times(this.d1, actualRoundCut))
const circleIntersection2 = plus(this.p1, times(this.d2, actualRoundCut))
const flanking0 = this.flankingCurve(actualRoundCut, actualSmoothing0, this.p1, this.p0, circleIntersection0, circleIntersection2, center, actualR)
const flanking2 = reverse(this.flankingCurve(actualRoundCut, actualSmoothing1, this.p1, this.p2, circleIntersection2, circleIntersection0, center, actualR))
return [flanking0, circularArc(center.x, center.y, flanking0[6], flanking0[7], flanking2[0], flanking2[1]), flanking2]
}
actualSmoothing(allowedCut) {
if (allowedCut > this.expectedCut) {
return this.smoothing
}
if (allowedCut > this.expectedRoundCut) {
return (this.smoothing * (allowedCut - this.expectedRoundCut)) / (this.expectedCut - this.expectedRoundCut)
}
return 0
}
flankingCurve(actualRoundCut, smoothing, corner, sideStart, intersection, otherIntersection, circleCenter, actualR) {
const sideDirection = direction(minus(sideStart, corner))
const curveStart = plus(corner, times(sideDirection, actualRoundCut * (1 + smoothing)))
const p = lerpPoint(intersection, div(plus(intersection, otherIntersection), 2), smoothing)
const curveEnd = plus(circleCenter, times(direction(minus(p, circleCenter)), actualR))
const circleTangent = rotate90(minus(curveEnd, circleCenter))
const anchorEnd = lineIntersection(sideStart, sideDirection, curveEnd, circleTangent) ?? intersection
const anchorStart = div(plus(curveStart, times(anchorEnd, 2)), 3)
return cubic(curveStart, anchorStart, anchorEnd, curveEnd)
}
}
function lineIntersection(p0, d0, p1, d1) {
const rotatedD1 = rotate90(d1)
const den = dot(d0, rotatedD1)
if (Math.abs(den) < DISTANCE_EPSILON) {
return null
}
const num = dot(minus(p1, p0), rotatedD1)
if (Math.abs(den) < DISTANCE_EPSILON * Math.abs(num)) {
return null
}
return plus(p0, times(d0, num / den))
}
class RoundedPolygon {
constructor(features, center) {
this.features = features
this.center = center
this.cubics = flatten(features, center)
}
transformed(f) {
const move = (c) => {
const out = []
for (let i = 0; i < 8; i += 2) {
const p = f(c[i], c[i + 1])
out.push(p.x, p.y)
}
return out
}
return new RoundedPolygon(
this.features.map((feature) => ({ ...feature, cubics: feature.cubics.map(move) })),
f(this.center.x, this.center.y),
)
}
/** RoundedPolygon.normalized: into the unit square, by the approximate (control point) bounds. */
normalized() {
let [left, top, right, bottom] = [Infinity, Infinity, -Infinity, -Infinity]
for (const c of this.cubics) {
const count = zeroLength(c) ? 2 : 8
for (let i = 0; i < count; i += 2) {
left = Math.min(left, c[i])
right = Math.max(right, c[i])
top = Math.min(top, c[i + 1])
bottom = Math.max(bottom, c[i + 1])
}
}
const [width, height] = [right - left, bottom - top]
const side = Math.max(width, height)
const offsetX = (side - width) / 2 - left
const offsetY = (side - height) / 2 - top
return this.transformed((x, y) => point((x + offsetX) / side, (y + offsetY) / side))
}
}
function flatten(features, center) {
const out = []
let firstCubic = null
let lastCubic = null
let firstFeatureSplitStart = null
let firstFeatureSplitEnd = null
if (features.length > 0 && features[0].cubics.length === 3) {
const [start, end] = split(features[0].cubics[1], 0.5)
firstFeatureSplitStart = [features[0].cubics[0], start]
firstFeatureSplitEnd = [end, features[0].cubics[2]]
}
for (let i = 0; i <= features.length; i++) {
let featureCubics
if (i === 0 && firstFeatureSplitEnd !== null) {
featureCubics = firstFeatureSplitEnd
} else if (i === features.length) {
if (firstFeatureSplitStart === null) {
break
}
featureCubics = firstFeatureSplitStart
} else {
featureCubics = features[i].cubics
}
for (const c of featureCubics) {
if (!zeroLength(c)) {
if (lastCubic !== null) {
out.push(lastCubic)
}
lastCubic = c
firstCubic ??= c
} else if (lastCubic !== null) {
lastCubic = [...lastCubic]
lastCubic[6] = c[0]
lastCubic[7] = c[1]
}
}
}
if (lastCubic !== null && firstCubic !== null) {
out.push([...lastCubic.slice(0, 6), firstCubic[0], firstCubic[1]])
} else {
out.push([center.x, center.y, center.x, center.y, center.x, center.y, center.x, center.y])
}
return out
}
/** RoundedPolygon(vertices, rounding, perVertexRounding, centerX, centerY). */
function polygonFromVertices(vertices, perVertexRounding, center) {
const n = vertices.length
const roundedCorners = vertices.map((vertex, i) => new RoundedCorner(vertices[(i + n - 1) % n], vertex, vertices[(i + 1) % n], perVertexRounding[i]))
const cutAdjusts = vertices.map((vertex, i) => {
const next = (i + 1) % n
const expectedRoundCut = roundedCorners[i].expectedRoundCut + roundedCorners[next].expectedRoundCut
const expectedCut = roundedCorners[i].expectedCut + roundedCorners[next].expectedCut
const sideSize = length(minus(vertex, vertices[next]))
if (expectedRoundCut > sideSize) {
return [sideSize / expectedRoundCut, 0]
}
if (expectedCut > sideSize) {
return [1, (sideSize - expectedRoundCut) / (expectedCut - expectedRoundCut)]
}
return [1, 1]
})
const corners = roundedCorners.map((corner, i) => {
const allowedCuts = [0, 1].map((delta) => {
const [roundCutRatio, cutRatio] = cutAdjusts[(i + n - 1 + delta) % n]
return corner.expectedRoundCut * roundCutRatio + (corner.expectedCut - corner.expectedRoundCut) * cutRatio
})
return corner.getCubics(allowedCuts[0], allowedCuts[1])
})
const features = []
for (let i = 0; i < n; i++) {
const end = corners[i].at(-1)
const start = corners[(i + 1) % n][0]
features.push({ type: 'corner', convex: convex(vertices[(i + n - 1) % n], vertices[i], vertices[(i + 1) % n]), cubics: corners[i] })
features.push({ type: 'edge', cubics: [straightLine(end[6], end[7], start[0], start[1])] })
}
return new RoundedPolygon(features, center)
}
/** RoundedPolygon.circle(numVertices): a regular polygon rounded all the way round. */
function circlePolygon(vertexCount) {
const radius = 1 / Math.cos(Math.PI / vertexCount)
const vertices = Array.from({ length: vertexCount }, (_, i) => radialToCartesian(radius, ((Math.PI / vertexCount) * 2 * i)))
return polygonFromVertices(vertices, vertices.map(() => rounding(1)), point(0, 0))
}
/** RoundedPolygon.star(numVerticesPerRadius, innerRadius, rounding, innerRounding). */
function starPolygon(vertexCount, innerRadius, outerRounding, innerRounding) {
const vertices = []
const roundings = []
for (let i = 0; i < vertexCount; i++) {
vertices.push(radialToCartesian(1, (Math.PI / vertexCount) * 2 * i), radialToCartesian(innerRadius, (Math.PI / vertexCount) * (2 * i + 1)))
roundings.push(outerRounding, innerRounding)
}
return polygonFromVertices(vertices, roundings, point(0, 0))
}
// Morph: bin/loading-indicator.mjs (FloatMapping, PolygonMeasure, FeatureMapping, Morph) ---
const positiveModulo = (num, mod) => ((num % mod) + mod) % mod
const progressInRange = (progress, from, to) => (to >= from ? progress >= from && progress <= to : progress >= from || progress <= to)
const progressDistance = (a, b) => Math.min(Math.abs(a - b), 1 - Math.abs(a - b))
function linearMap(xValues, yValues, x) {
const n = xValues.length
const start = xValues.findIndex((_, i) => progressInRange(x, xValues[i], xValues[(i + 1) % n]))
const end = (start + 1) % n
const sizeX = positiveModulo(xValues[end] - xValues[start], 1)
const sizeY = positiveModulo(yValues[end] - yValues[start], 1)
const position = sizeX < 0.001 ? 0.5 : positiveModulo(x - xValues[start], 1) / sizeX
return positiveModulo(yValues[start] + sizeY * position, 1)
}
const MEASURE_SEGMENTS = 3
function closestProgressTo(c, threshold) {
let total = 0
let remainder = threshold
let previous = point(c[0], c[1])
for (let i = 1; i <= MEASURE_SEGMENTS; i++) {
const progress = i / MEASURE_SEGMENTS
const p = pointOnCurve(c, progress)
const segment = Math.hypot(p.x - previous.x, p.y - previous.y)
if (segment >= remainder) {
return [progress - (1 - remainder / segment) / MEASURE_SEGMENTS, threshold]
}
remainder -= segment
total += segment
previous = p
}
return [1, total]
}
class MeasuredCubic {
constructor(c, startOutlineProgress, endOutlineProgress) {
this.cubic = c
this.startOutlineProgress = startOutlineProgress
this.endOutlineProgress = endOutlineProgress
this.measuredSize = closestProgressTo(c, Infinity)[1]
}
cutAtProgress(cutOutlineProgress) {
const bounded = clamp(cutOutlineProgress, this.startOutlineProgress, this.endOutlineProgress)
const relativeProgress = (bounded - this.startOutlineProgress) / (this.endOutlineProgress - this.startOutlineProgress)
const t = closestProgressTo(this.cubic, relativeProgress * this.measuredSize)[0]
const [c1, c2] = split(this.cubic, t)
return [new MeasuredCubic(c1, this.startOutlineProgress, bounded), new MeasuredCubic(c2, bounded, this.endOutlineProgress)]
}
}
class MeasuredPolygon {
constructor(features, cubics, outlineProgress) {
this.features = features
this.cubics = []
let startOutlineProgress = 0
for (let i = 0; i < cubics.length; i++) {
if (outlineProgress[i + 1] - outlineProgress[i] > DISTANCE_EPSILON) {
this.cubics.push(new MeasuredCubic(cubics[i], startOutlineProgress, outlineProgress[i + 1]))
startOutlineProgress = outlineProgress[i + 1]
}
}
this.cubics.at(-1).endOutlineProgress = 1
}
static measure(polygon) {
const cubics = []
const featureToCubic = []
for (const feature of polygon.features) {
feature.cubics.forEach((c, i) => {
if (feature.type === 'corner' && i === Math.floor(feature.cubics.length / 2)) {
featureToCubic.push([feature, cubics.length])
}
cubics.push(c)
})
}
const measures = [0]
for (const c of cubics) {
measures.push(measures.at(-1) + closestProgressTo(c, Infinity)[1])
}
const outlineProgress = measures.map((measure) => measure / measures.at(-1))
const features = featureToCubic.map(([feature, ix]) => ({
progress: positiveModulo((outlineProgress[ix] + outlineProgress[ix + 1]) / 2, 1),
feature,
}))
return new MeasuredPolygon(features, cubics, outlineProgress)
}
cutAndShift(cuttingPoint) {
if (cuttingPoint < DISTANCE_EPSILON) {
return this
}
const n = this.cubics.length
const targetIndex = this.cubics.findIndex((c) => cuttingPoint >= c.startOutlineProgress && cuttingPoint <= c.endOutlineProgress)
const [b1, b2] = this.cubics[targetIndex].cutAtProgress(cuttingPoint)
const cubics = [b2.cubic]
for (let i = 1; i < n; i++) {
cubics.push(this.cubics[(i + targetIndex) % n].cubic)
}
cubics.push(b1.cubic)
const outlineProgress = Array.from({ length: n + 2 }, (_, index) => {
if (index === 0) {
return 0
}
if (index === n + 1) {
return 1
}
return positiveModulo(this.cubics[(targetIndex + index - 1) % n].endOutlineProgress - cuttingPoint, 1)
})
const features = this.features.map(({ progress, feature }) => ({ progress: positiveModulo(progress - cuttingPoint, 1), feature }))
return new MeasuredPolygon(features, cubics, outlineProgress)
}
}
function featureDistSquared(f1, f2) {
if (f1.type === 'corner' && f2.type === 'corner' && f1.convex !== f2.convex) {
return Infinity
}
const representative = (feature) => {
const [first, last] = [feature.cubics[0], feature.cubics.at(-1)]
return point((first[0] + last[6]) / 2, (first[1] + last[7]) / 2)
}
const [p1, p2] = [representative(f1), representative(f2)]
return (p1.x - p2.x) ** 2 + (p1.y - p2.y) ** 2
}
function doMapping(features1, features2) {
const distanceVertexList = []
for (const f1 of features1) {
for (const f2 of features2) {
const distance = featureDistSquared(f1.feature, f2.feature)
if (distance !== Infinity) {
distanceVertexList.push({ distance, f1, f2 })
}
}
}
distanceVertexList.sort((a, b) => a.distance - b.distance)
if (distanceVertexList.length === 0) {
return [
[0, 0],
[0.5, 0.5],
]
}
if (distanceVertexList.length === 1) {
const { f1, f2 } = distanceVertexList[0]
return [
[f1.progress, f2.progress],
[(f1.progress + 0.5) % 1, (f2.progress + 0.5) % 1],
]
}
const mapping = []
const usedF1 = new Set()
const usedF2 = new Set()
for (const { f1, f2 } of distanceVertexList) {
if (usedF1.has(f1) || usedF2.has(f2)) {
continue
}
const insertionIndex = mapping.findIndex((m) => m[0] >= f1.progress)
const index = insertionIndex === -1 ? mapping.length : insertionIndex
const n = mapping.length
if (n >= 1) {
const [before1, before2] = mapping[(index + n - 1) % n]
const [after1, after2] = mapping[index % n]
if (
progressDistance(f1.progress, before1) < DISTANCE_EPSILON ||
progressDistance(f1.progress, after1) < DISTANCE_EPSILON ||
progressDistance(f2.progress, before2) < DISTANCE_EPSILON ||
progressDistance(f2.progress, after2) < DISTANCE_EPSILON
) {
continue
}
if (n > 1 && !progressInRange(f2.progress, before2, after2)) {
continue
}
}
mapping.splice(index, 0, [f1.progress, f2.progress])
usedF1.add(f1)
usedF2.add(f2)
}
return mapping
}
/** Morph.match: both shapes cut into pairs of matching cubics. */
function match(p1, p2) {
const measuredPolygon1 = MeasuredPolygon.measure(p1)
const measuredPolygon2 = MeasuredPolygon.measure(p2)
const corners = (features) => features.filter(({ feature }) => feature.type === 'corner')
const mappings = doMapping(corners(measuredPolygon1.features), corners(measuredPolygon2.features))
const [sources, targets] = [mappings.map((m) => m[0]), mappings.map((m) => m[1])]
const map = (x) => linearMap(sources, targets, x)
const mapBack = (x) => linearMap(targets, sources, x)
const polygon2CutPoint = map(0)
const bs1 = measuredPolygon1.cubics
const bs2 = measuredPolygon2.cutAndShift(polygon2CutPoint).cubics
const pairs = []
let i1 = 0
let i2 = 0
let b1 = bs1[i1++]
let b2 = bs2[i2++]
while (b1 !== undefined && b2 !== undefined) {
const b1a = i1 === bs1.length ? 1 : b1.endOutlineProgress
const b2a = i2 === bs2.length ? 1 : mapBack(positiveModulo(b2.endOutlineProgress + polygon2CutPoint, 1))
const minb = Math.min(b1a, b2a)
let seg1
let seg2
if (b1a > minb + ANGLE_EPSILON) {
;[seg1, b1] = b1.cutAtProgress(minb)
} else {
seg1 = b1
b1 = bs1[i1++]
}
if (b2a > minb + ANGLE_EPSILON) {
;[seg2, b2] = b2.cutAtProgress(positiveModulo(map(minb) - polygon2CutPoint, 1))
} else {
seg2 = b2
b2 = bs2[i2++]
}
pairs.push([seg1.cubic, seg2.cubic])
}
return pairs
}
/** Morph.asCubics: every matched pair interpolated at `progress`, closed on its first anchor. */
function asCubics(pairs, progress) {
const cubics = pairs.map(([start, end]) => start.map((value, i) => value + (end[i] - value) * progress))
cubics.at(-1)[6] = cubics[0][0]
cubics.at(-1)[7] = cubics[0][1]
return cubics
}
// The circular wave ---------------------------------------------------------------------
const circularShapes = new Map()
/** CircularShapes: the track's circle and the active indicator's star, matched in vertex count. */
function shapesFor(vertexCount) {
if (!circularShapes.has(vertexCount)) {
const circle = circlePolygon(vertexCount).normalized()
const star = starPolygon(vertexCount, 0.75, rounding(0.35, 0.4), rounding(0.5)).normalized()
let pairs = null
circularShapes.set(vertexCount, {
circle,
star,
morph: () => (pairs ??= match(circle, star)),
})
}
return circularShapes.get(vertexCount)
}
const GAUSS_LEGENDRE = [
[0.1834346424956498, 0.362683783378362],
[0.525532409916329, 0.3137066458778873],
[0.7966664774136267, 0.2223810344533745],
[0.9602898564975363, 0.1012285362903763],
]
function cubicLength(c) {
let sum = 0
for (const [node, weight] of GAUSS_LEGENDRE) {
for (const t of [(1 - node) / 2, (1 + node) / 2]) {
const u = 1 - t
const dx = 3 * (u * u * (c[2] - c[0]) + 2 * u * t * (c[4] - c[2]) + t * t * (c[6] - c[4]))
const dy = 3 * (u * u * (c[3] - c[1]) + 2 * u * t * (c[5] - c[3]) + t * t * (c[7] - c[5]))
sum += weight * Math.hypot(dx, dy)
}
}
return sum / 2
}
/**
* pathFromCubics (turned so it starts at 12 o'clock, repeated once when the wave travels) and
* processPath (scaled to the container less the stroke, its control-point bounds centred).
*/
function circularPath(cubics, pivot, repeat, scale, cx, cy) {
const angle = Math.atan2(cubics[0][1] - pivot.y, cubics[0][0] - pivot.x)
const turn = -angle + (270 * Math.PI) / 180
const [sin, cos] = [Math.sin(turn), Math.cos(turn)]
let [left, top, right, bottom] = [Infinity, Infinity, -Infinity, -Infinity]
const moved = cubics.map((c) => {
const out = new Array(8)
for (let i = 0; i < 8; i += 2) {
out[i] = (cos * c[i] - sin * c[i + 1]) * scale
out[i + 1] = (sin * c[i] + cos * c[i + 1]) * scale
left = Math.min(left, out[i])
right = Math.max(right, out[i])
top = Math.min(top, out[i + 1])
bottom = Math.max(bottom, out[i + 1])
}
return out
})
const [dx, dy] = [cx - (left + right) / 2, cy - (top + bottom) / 2]
const loop = moved.map((c) => `C${round(c[2] + dx)} ${round(c[3] + dy)} ${round(c[4] + dx)} ${round(c[5] + dy)} ${round(c[6] + dx)} ${round(c[7] + dy)}`).join('')
const start = `${round(moved[0][0] + dx)} ${round(moved[0][1] + dy)}`
const loopLength = moved.reduce((sum, c) => sum + cubicLength(c), 0)
return {
d: repeat ? `M${start}${loop}L${start}${loop}Z` : `M${start}${loop}Z`,
length: repeat ? loopLength * 2 : loopLength,
}
}
// The component -------------------------------------------------------------------------
/** A duration token in milliseconds, whichever unit a minifier left it in; null when unset. */
function tokenDuration(element, token) {
const value = getComputedStyle(element).getPropertyValue(token).trim()
const number = parseFloat(value)
if (Number.isNaN(number)) {
return null
}
return value.endsWith('ms') ? number : number * 1000
}
function svgElement(name, attributes) {
const element = document.createElementNS(SVG, name)
for (const [key, value] of Object.entries(attributes)) {
element.setAttribute(key, value)
}
return element
}
class Indicator {
constructor(element) {
this.element = element
this.svg = element.querySelector(':scope > svg')
this.frame = null
this.last = null
this.visible = true
this.width = 0
this.height = 0
this.written = new Map()
this.motion = window.matchMedia('(prefers-reduced-motion: reduce)')
this.onMotionChange = () => this.schedule()
this.motion.addEventListener('change', this.onMotionChange)
this.read(true)
this.measure()
this.resizes = new ResizeObserver(() => this.measure() && this.schedule())
this.resizes.observe(element)
this.intersections = new IntersectionObserver((entries) => {
this.visible = entries.at(-1).isIntersecting
if (this.visible) {
this.schedule()
}
})
this.intersections.observe(element)
this.mutations = new MutationObserver(() => {
this.read(false)
this.schedule()
})
this.mutations.observe(element, { attributes: true, attributeFilter: WATCHED })
this.draw(this.motion.matches)
this.schedule()
}
destroy() {
cancelAnimationFrame(this.frame)
this.motion.removeEventListener('change', this.onMotionChange)
this.resizes.disconnect()
this.intersections.disconnect()
this.mutations.disconnect()
}
/** Takes the root's attributes: the shape, and the value to show (null: indeterminate). */
read(initial) {
const element = this.element
const shape = WATCHED.slice(2).map((name) => element.hasAttribute(name)).join()
const maximum = parseFloat(element.getAttribute('data-md-max')) > 0 ? parseFloat(element.getAttribute('data-md-max')) : 100
const raw = element.getAttribute('data-md-value')
const number = raw === null || raw.trim() === '' ? NaN : Number(raw)
const target = Number.isFinite(number) ? clamp(number / maximum, 0, 1) : null
if (initial || shape !== this.shape) {
this.shape = shape
this.circular = element.hasAttribute('data-md-circular')
this.wavy = element.hasAttribute('data-md-wavy')
this.stroke = element.hasAttribute('data-md-thick') ? 8 : 4
this.build()
this.reset(target)
} else if ((target === null) !== (this.target === null)) {
// Compose draws determinate and indeterminate indicators as two different composables.
this.reset(target)
} else if (target !== null && target !== this.target) {
const duration = tokenDuration(element, '--md-sys-motion-effects-slow-duration') ?? VALUE_SETTLE
this.timeScale = duration > 0 && !this.motion.matches ? VALUE_SETTLE / duration : 0
}
this.target = target
}
reset(target) {
this.target = target
this.progress = target
this.velocity = 0
this.timeScale = 0
this.clock = 0
this.offset = 0
this.amplitude = target === null ? 1 : amplitudeFor(target)
this.amplitudeGoal = this.amplitude
this.amplitudeAnimation = null
this.morphed = false
this.vertexCount = MIN_CIRCULAR_VERTICES
this.paths = {}
}
build() {
const stroke = { fill: 'none', 'stroke-width': this.stroke, 'stroke-linecap': 'round' }
this.group = svgElement('g', {})
this.track = svgElement('path', stroke)
this.active = svgElement('path', { ...stroke, stroke: 'currentColor' })
this.stop = svgElement('circle', { fill: 'currentColor', stroke: 'none', r: 0 })
this.written.clear()
this.group.append(this.track, this.active, this.stop)
this.svg.removeAttribute('viewBox')
this.svg.replaceChildren(this.group)
}
measure() {
const [width, height] = [this.element.offsetWidth, this.element.offsetHeight]
const changed = width !== this.width || height !== this.height
this.width = width
this.height = height
return changed
}
schedule() {
if (this.frame === null) {
this.frame = requestAnimationFrame((now) => this.tick(now))
}
}
tick(now) {
this.frame = null
const reduced = this.motion.matches
const elapsed = this.last === null ? 0 : Math.min(now - this.last, 64)
this.last = now
if (!reduced) {
this.clock += elapsed
}
const moving = this.advance(elapsed, reduced)
this.draw(reduced)
if (moving && this.visible && this.element.isConnected) {
this.schedule()
} else {
this.last = null
}
}
/** Steps every animation by `elapsed` ms; true while any of them still moves. */
advance(elapsed, reduced) {
let moving = false
if (this.target === null) {
moving = !reduced
} else if (this.progress !== this.target || this.velocity !== 0) {
if (this.timeScale === 0 || reduced) {
this.progress = this.target
this.velocity = 0
} else {
// A critically damped spring, solved exactly, so a new target keeps the velocity.
const omega = Math.sqrt(VALUE_STIFFNESS)
const t = (elapsed / 1000) * this.timeScale
const d0 = this.progress - this.target
const c = this.velocity + omega * d0
const decay = Math.exp(-omega * t)
this.progress = this.target + (d0 + c * t) * decay
this.velocity = (c - omega * (d0 + c * t)) * decay
if (Math.abs(this.progress - this.target) < 1e-4 && Math.abs(this.velocity) < 1e-3) {
this.progress = this.target
this.velocity = 0
} else {
moving = true
}
}
}
if (!this.wavy) {
return moving
}
const animation = this.amplitudeAnimation
if (animation) {
animation.elapsed += elapsed
const fraction = animation.duration > 0 ? Math.min(animation.elapsed / animation.duration, 1) : 1
this.amplitude = animation.from + (animation.to - animation.from) * animation.easing(fraction)
if (fraction >= 1) {
this.amplitudeAnimation = null
} else {
moving = true
}
}
// As in Compose, a new amplitude animation starts only once the running one has ended.
const goal = this.target === null ? 1 : amplitudeFor(clamp(this.progress, 0, 1))
if (!this.amplitudeAnimation && goal !== this.amplitudeGoal) {
const duration = reduced ? 0 : (tokenDuration(this.element, '--md-sys-motion-duration-long') ?? AMPLITUDE_DURATION)
this.amplitudeGoal = goal
this.morphed = true
if (duration > 0) {
this.amplitudeAnimation = {
from: this.amplitude,
to: goal,
easing: this.amplitude < goal ? STANDARD : EMPHASIZED_ACCELERATE,
duration,
elapsed: 0,
}
moving = true
} else {
this.amplitude = goal
}
}
if (this.amplitude > 0 && !reduced) {
const period = this.circular ? WAVE_PERIOD * this.vertexCount : WAVE_PERIOD
this.offset = (this.offset + elapsed / period) % 1
moving = true
}
return moving
}
draw(reduced) {
if (this.width <= 0 || this.height <= 0) {
return
}
const still = this.circular ? CIRCULAR_STILL : LINEAR_STILL
const time = reduced ? still : this.clock
const offset = reduced ? 0 : this.offset
if (this.circular) {
this.wavy ? this.drawCircularWavy(time, offset) : this.drawCircular(time)
} else {
this.wavy ? this.drawLinearWavy(time, offset) : this.drawLinear(time)
}
}
write(element, name, value) {
const key = element === this.track ? `t${name}` : element === this.active ? `a${name}` : element === this.stop ? `s${name}` : `g${name}`
if (this.written.get(key) === value) {
return
}
this.written.set(key, value)
if (value === null) {
element.removeAttribute(name)
} else {
element.setAttribute(name, value)
}
}
stopAt(cx, cy, radius) {
this.write(this.stop, 'cx', round(cx))
this.write(this.stop, 'cy', round(cy))
this.write(this.stop, 'r', round(Math.max(radius, 0)))
}
/** LinearProgressIndicator. */
drawLinear(time) {
const [width, height, stroke] = [this.width, this.height, this.stroke]
const cap = height > width ? 0 : stroke / 2
const gap = (GAP + (height > width ? 0 : stroke)) / width
const middle = height / 2
let track = ''
let active = ''
// drawLinearIndicator: a line between two fractions, kept inside for its round caps.
const bar = (start, end) => (Math.abs(end - start) > 0 ? straight(clamp(start * width, cap, width - cap), middle, clamp(end * width, cap, width - cap)) : '')
if (this.target !== null) {
const progress = clamp(this.progress, 0, 1)
const trackStart = progress + Math.min(progress, gap)
if (trackStart <= 1) {
track += bar(trackStart, 1)
}
active += bar(0, progress)
const size = Math.min(STOP_SIZE, height)
this.stopAt(width - size / 2 - Math.min((height - size) / 2, STOP_TRAILING_SPACE), middle, size / 2)
} else {
const [firstTail, firstHead, secondTail, secondHead] = LINEAR_LINES.map((spec) => spec(time))
if (firstHead < 1 - gap) {
track += bar(firstHead > 0 ? firstHead + gap : 0, 1)
}
if (firstHead - firstTail > 0) {
active += bar(firstHead, firstTail)
}
if (firstTail > gap) {
track += bar(secondHead > 0 ? secondHead + gap : 0, firstTail < 1 ? firstTail - gap : 1)
}
if (secondHead - secondTail > 0) {
active += bar(secondHead, secondTail)
}
if (secondTail > gap) {
track += bar(0, secondTail < 1 ? secondTail - gap : 1)
}
this.stopAt(0, 0, 0)
}
this.write(this.track, 'd', track)
this.write(this.active, 'd', active)
}
/** LinearWavyProgressIndicator: LinearProgressDrawingCache.updateDrawPaths and drawStopIndicator. */
drawLinearWavy(time, offset) {
const [width, height, stroke] = [this.width, this.height, this.stroke]
const determinate = this.target !== null
const cap = height > width ? 0 : stroke / 2
const middle = height / 2
const wavelength = determinate ? LINEAR_WAVELENGTH : LINEAR_INDETERMINATE_WAVELENGTH
const halfWavelength = wavelength / 2
const waveHeight = height - stroke
const amplitude = this.amplitude
const fractions = determinate ? [0, clamp(this.progress, 0, 1)] : LINEAR_LINES.map((spec) => spec(time))
// The full path: a line, or enough half-waves to cover the width plus two wavelengths.
const halfWaves = Math.floor((width + wavelength * 2) / halfWavelength)
const fullLength = amplitude !== 0 ? halfWaves * halfWave(halfWavelength, waveHeight).length : width
const scale = fullLength / ((amplitude !== 0 ? halfWaves * halfWavelength : width) + 0.00000001)
let trackGap = GAP
let activeVisible = false
let nextTrackEnd = width - cap
let track = `M${round(nextTrackEnd)} ${round(middle)}`
let active = ''
for (let i = 0; i < fractions.length / 2; i++) {
const [start, end] = [fractions[i * 2], fractions[i * 2 + 1]]
const [tail, head] = [start * width, end * width]
if (i === 0) {
trackGap = head < cap ? 0 : Math.min(head - cap, GAP)
activeVisible = head >= cap
}
const adjustedHead = clamp(head, cap, width - cap)
const adjustedTail = clamp(tail, cap, width - cap)
if (Math.abs(end - start) > 0) {
const shift = amplitude !== 0 ? offset * wavelength : 0
const from = Math.max((adjustedTail + shift) * scale, 0)
const to = Math.min((adjustedHead + shift) * scale, fullLength)
// android.graphics.PathMeasure.getSegment draws nothing for an empty segment.
if (from < to) {
active += amplitude !== 0 ? waveSegment(from, to, halfWavelength, waveHeight, shift, middle, amplitude) : straight(from, middle, to)
}
}
const spacing = activeVisible ? trackGap + cap * 2 : trackGap
if (nextTrackEnd > adjustedHead + spacing) {
track += `L${round(Math.max(cap, adjustedHead + spacing))} ${round(middle)}`
}
if (head > tail) {
nextTrackEnd = Math.max(cap, adjustedTail - spacing)
track += `M${round(nextTrackEnd)} ${round(middle)}`
}
}
if (nextTrackEnd > cap) {
track += `L${round(cap)} ${round(middle)}`
}
this.write(this.track, 'd', track)
this.write(this.active, 'd', active)
if (!determinate) {
this.stopAt(0, 0, 0)
return
}
let size = Math.min(stroke, STOP_SIZE)
let x = width - size - (size === stroke ? 0 : stroke / 4)
const progressX = width * fractions[1] + cap
if (x <= progressX) {
size = Math.max(0, size - (progressX - x))
x = progressX
}
this.stopAt(x + size / 2, middle, size / 2)
}
/** CircularProgressIndicator. */
drawCircular(time) {
const size = Math.min(this.width, this.height)
const [cx, cy, stroke] = [this.width / 2, this.height / 2, this.stroke]
const radius = (size - stroke) / 2
const gapSweep = ((GAP + stroke) / (Math.PI * size)) * 360
if (this.target !== null) {
const sweep = clamp(this.progress, 0, 1) * 360
const trackGap = Math.min(sweep, gapSweep)
this.write(this.group, 'transform', null)
this.write(this.track, 'd', arc(cx, cy, radius, 270 + sweep + trackGap, 360 - sweep - trackGap * 2))
this.write(this.active, 'd', arc(cx, cy, radius, 270, sweep))
} else {
// circularIndeterminateTrackColor is transparent: no track while it spins.
this.write(this.group, 'transform', `rotate(${round(circularRotation(time))} ${round(cx)} ${round(cy)})`)
this.write(this.track, 'd', '')
this.write(this.active, 'd', arc(cx, cy, radius, 0, CIRCULAR_SWEEP(time) * 360))
}
}
/** CircularWavyProgressIndicator: CircularProgressDrawingCache.updateDrawPaths, as dashes. */
drawCircularWavy(time, offset) {
const size = Math.min(this.width, this.height)
const [cx, cy, stroke] = [this.width / 2, this.height / 2, this.stroke]
const cap = stroke / 2
const determinate = this.target !== null
const vertexCount = Math.max(MIN_CIRCULAR_VERTICES, Math.round((2 * Math.PI * (size / 2 - stroke / 2)) / CIRCULAR_WAVELENGTH))
const amplitude = this.amplitude
const motion = determinate || amplitude > 0
const end = determinate ? clamp(this.progress, 0, 1) : CIRCULAR_SWEEP(time)
const shapes = shapesFor(vertexCount)
this.vertexCount = vertexCount
const trackKey = `${vertexCount}|${size}|${stroke}|${cx}|${cy}`
if (this.paths.trackKey !== trackKey) {
this.paths.trackKey = trackKey
this.paths.track = circularPath(shapes.circle.cubics, shapes.circle.center, false, size - stroke, cx, cy)
}
// CircularShapes.getProgressPath: the Morph once an amplitude animation has needed one.
const progressKey = `${trackKey}|${amplitude}|${motion}|${this.morphed}`
if (this.paths.progressKey !== progressKey) {
let [cubics, pivot] = [shapes.circle.cubics, shapes.circle.center]
if (this.morphed) {
;[cubics, pivot] = [asCubics(shapes.morph(), amplitude), point(0.5, 0.5)]
} else if (amplitude === 1) {
;[cubics, pivot] = [shapes.star.cubics, shapes.star.center]
}
this.paths.progressKey = progressKey
this.paths.progress = circularPath(cubics, pivot, motion, size - stroke, cx, cy)
}
const { track, progress } = this.paths
const progressLength = motion ? progress.length / 2 : progress.length
const stop = end * progressLength
const spacing = Math.min(stop, cap) * 2 + Math.min(stop, GAP)
const phase = motion ? clamp(offset, 0, 1) : 0
const shift = phase * progressLength
this.write(this.group, 'transform', determinate ? null : `rotate(${round(circularRotation(time) + 90)} ${round(cx)} ${round(cy)})`)
this.dash(this.active, progress, shift, stop + shift)
this.write(this.active, 'transform', phase * 360 % 360 !== 0 ? `rotate(${round(-(phase * 360) % 360)} ${round(cx)} ${round(cy)})` : null)
this.dash(this.track, track, end * track.length + spacing, track.length - spacing)
}
/** PathMeasure.getSegment as a single dash: nothing when the segment is empty. */
dash(element, path, from, to) {
const [start, stop] = [Math.max(from, 0), Math.min(to, path.length)]
this.write(element, 'd', path.d)
this.write(element, 'pathLength', round(path.length))
if (!(start < stop)) {
this.write(element, 'visibility', 'hidden')
return
}
this.write(element, 'visibility', null)
this.write(element, 'stroke-dasharray', `${round(stop - start)} ${round(path.length * 2)}`)
this.write(element, 'stroke-dashoffset', round(-start))
}
}
document.addEventListener('alpine:init', () => {
window.Alpine.data('materialProgress', () => {
// Kept out of the returned object: Alpine makes that reactive, and a proxy on every
// per-frame read would cost more than the drawing.
let indicator = null
return {
init() {
// After this element's own x-bind has written a bound value.
this.$nextTick(() => {
if (this.$el.isConnected && indicator === null) {
indicator = new Indicator(this.$el)
}
})
},
destroy() {
indicator?.destroy()
indicator = null
},
}
})
})