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Tailwind left the stack in 2.0.0, but the package still carried about 330 mentions of it. What the guard's Tailwind detection protected — a class that compiles to nothing — is now protected by a check that does not care where a dead class came from. DesignGuard: about 500 lines of Tailwind tables, scales, palettes and "2.0.0 replacement" hints give way to one check — a class a view or PHP file writes that neither the application's stylesheets nor the package's own declare. It catches a utility of any framework, a typo and a class whose rules were deleted alike, so it also found two classes ReStride draws nothing with. A stylesheet has to be in reach for it: the `.css` files among the scanned paths, or what the `missingStylesheets()` entry imports. The class reader no longer mistakes an array index for a class list (`$block['base']`), and it reads the array a class helper is given, where it read nothing before. The package's own three Tailwind self-guards go with it. Only their one unique check stays, as a test of its own: every `matchMedia` width in resources/js is an M3 breakpoint. The pagination views are `material.blade.php` and `simple-material.blade.php`; only Laravel's and Livewire's default theme names ever made them `tailwind`. The provider sets `Paginator`'s default views and switches `livewire.pagination_theme` to `material` when it is still Livewire's own default, so no application can forget the config; a theme an application chose, and a component's own `$paginationTheme` or `paginationView()`, still win. The rest is prose: the layer-order guidance for an application that still builds Tailwind, the Tailwind wording in the README, the Boost guidelines and the development skill, and about 25 "this used to be a Tailwind utility" comments, along with every "plan step NN" pointer into a gitignored folder. The reset keeps its credit, and NOTICE now carries it too. Feature suite 1159 passed, Chrome browser suite 299 passed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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64 lines
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PHP
@verbatim
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## Material 3
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Every view in this application is Material 3 Expressive (m3.material.io), through `nonameweb/livewire-material`. These rules decide what to write; the `material-3-design` skill carries the tables, the numbers and Google's source pages behind each one — activate it before designing a screen.
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The library is plain CSS on M3's tokens. No utility classes — Tailwind, daisyUI or any other — belong here: a class your CSS does not declare does nothing, and `DesignGuard` fails it. A view is written three ways:
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- Components and their props: `<x-button variant="filled">`, and the layout components `<x-row>`, `<x-stack>`, `<x-grid>`, `<x-feed>`, `<x-surface>` and `<x-pane>`, whose `gap` and `padding` take a spacing token (`space200`) and whose `hide-below`, `hide-from` and `stack-below` take a window size class.
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- A fixed set of classes for text and interaction on plain elements: `md-type-*`, `md-ink-*`, `md-text-*`, `md-truncate`, `md-tabular`, `md-visually-hidden`, `md-state-layer`, `md-focus-ring`, `md-touch-target` and `md-link`.
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- The application's own CSS, named by the application, whose values are `--md-sys-*` custom properties.
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### Colour
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- A colour is always a role: `md-ink-variant` on text, `var(--md-sys-color-outline-variant)` in the application's CSS, `color="error"` on a component. Never a hex, a palette tone or an opacity.
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- Pair a role only with its `on-` partner: a `primary` fill takes `on-primary` text, a `secondary-container` fill takes `on-secondary-container`. That pair is the one whose contrast is guaranteed at every contrast level; mixing pairs (`primary-container` under `on-surface`) is not.
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- `primary` is the one key action on a screen (a filled button; the FAB in `primary-container`). `secondary-container` is the quiet fill (tonal buttons, selected navigation, selected chips). `tertiary` is a contrasting accent, used rarely. `error`, `success`, `warning`, `info` mean state and nothing else: the `-container` for a tinted panel, the role itself for its text and icon.
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- Ink is `on-surface` (`md-ink`); lower emphasis is `on-surface-variant` (`md-ink-variant`); decoration is `outline` (`md-ink-quiet`). Never dim ink with an opacity: 38% means disabled.
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- `outline` is a boundary that must be read (a text field, the edge of a target). `outline-variant` is a divider or a card edge (`<x-divider>`, `<x-surface outlined>`). Never `outline` on a divider.
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- Fixed and dim roles (`primary-fixed`, `surface-dim`, …) are for a colour that must not change with the theme; if unsure, don't. Inverse roles only on an inverse surface (the snackbar).
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- A link in running text is underlined (`md-link`, with `md-ink-primary`); colour alone signals nothing.
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- Contrast: 4.5:1 for text, 3:1 for large text, icons and grouped controls; disabled is exempt. Three contrast levels exist (`<html data-contrast>`: standard, medium, high) and every role changes with them — which is why only roles are allowed.
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### Surfaces and elevation
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- The page is `surface`. Panels separate by tone first: `surface-container-lowest` … `surface-container-highest` is a hierarchy of emphasis, not of height (`<x-surface level="surface-container-high">`). Navigation chrome is `surface-container`; a dialog, a menu, the search bar are `surface-container-high`; a modal sheet is `surface-container-low`; a filled card is `surface-container-highest`. A region keeps its role at every width.
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- Shadows (`var(--md-sys-elevation-1)` … `-5`) are for what floats or lifts: 1 for elevated cards, buttons and modal sheets; 2 for menus, the navigation bar, a scrolled app bar; 3 for the FAB, dialogs, pickers and search; one level more on hover; nothing rests above 3. Fewer shadows carry more meaning.
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- A scrim is `scrim` at 32%: `color-mix(in srgb, var(--md-sys-color-scrim) 32%, transparent)`.
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### Shape
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- Corners come from the scale `var(--md-sys-shape-corner-{none|xs|sm|md|lg|lg-increased|xl|xl-increased|xxl|full})`, or `<x-surface corner="md">`; never a length of your own.
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- By family: `full` buttons, icon buttons, chips' avatars, badges, switches, sliders, the search bar, navigation indicators; `xs` text fields, menus, snackbars, plain tooltips; `sm` chips; `md` cards, rich tooltips; `lg` the FAB and a side sheet's inner corners; `xl` dialogs, bottom sheets, the search view, pickers, carousel items; `xxl` large hero containers.
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- Nested shapes: inner radius = outer radius − padding; never the same radius inside and out.
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- A press squares a round shape (the components do it; nothing morphs on hover). The 35 `<x-shape>`s are decoration, never meaning, used sparingly.
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### Type
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- Every text element carries one `md-type-*` class: `display` for hero figures and short marketing lines; `headline` for page and section titles; `title` for card, dialog and list-section titles; `body` for paragraphs (`md-type-body-lg` for reading); `label` inside components (buttons, chips, tabs, captions). In the application's CSS a style is `font: var(--md-sys-typescale-body-md)` with its `-tracking`; never a size, weight, line height or letter spacing of your own.
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- `md-type-emphasized-*` is opt-in: a selected item, a primary action, a headline, a badge — not decoration.
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- 40–60 characters per line; `md-tabular` on figures that change; text must scale to 200% without loss (containers grow, rows wrap, no fixed heights on text, no ellipsis without a way to read the rest).
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### Motion
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- Position, size and shape move on the spatial springs (they overshoot): `transition: transform var(--md-sys-motion-spatial-default-duration) var(--md-sys-motion-spatial-default)` — `fast` for small elements, `slow` for large ones. Colour and opacity move on the effects springs (`--md-sys-motion-effects-*`), which never overshoot. Always pair an easing with its duration.
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- Entering decelerates, a permanent exit accelerates, a temporary exit (a sheet, a drawer) takes the emphasized curve; exits are shorter than entrances.
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- Everything that moves goes through these tokens, so reduced motion makes it instant; a literal duration is a bug.
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### States and targets
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- Interactive elements carry `md-state-layer md-focus-ring`: hover 8%, focus 10%, pressed 10%, dragged 16% (`data-md-dragged`) of the content colour. Disabled is content at 38% and a container at 12% of `on-surface` (`--md-sys-state-disabled-content-opacity`, `--md-sys-state-disabled-container-opacity`, through `color-mix()`), with no state layer. Every state shows two indicators: colour plus a shape, an outline, an icon or a word.
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- Every target is at least 48×48px with 8px between targets (`md-touch-target` on anything drawn smaller); a denser layout is an opt-in prop, never a default.
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- Keyboard: Tab between components, arrows within one, Enter and Space activate, Escape dismisses; a dialog takes focus and gives it back to what opened it.
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### Layout and breakpoints
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- Widths are M3's window size classes and only those: compact below 600px (the default), medium 600, expanded 840, large 1200, extra-large 1600. A layout component takes them as props (`<x-row stack-below="medium">`, `<x-stack hide-from="expanded">`, `<x-grid :columns="['compact' => 1, 'expanded' => 2]">`); the application's CSS writes `@media (width >= 840px)`; a script asks `from()` and `upTo()` from `resources/js/breakpoints.js`.
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- What changes per class: compact — navigation bar, one pane, full-screen dialogs, a bottom sheet for choices; medium — collapsed rail, one pane; expanded — rail (collapsible), two panes, menus and basic dialogs; large and extra-large — the rail expanded, two panes, a third only at extra-large as a side sheet. `<x-scaffold>` does this; content lives in panes (`<x-pane>`, `<x-list-detail>` for a list's second pane), never beside the rail by hand.
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- Margins are 16px below medium and 24px from it (`<x-pane>` draws them); spacing sits on the 4px grid as `space25` … `space900`, as padding and gaps on the parent, with margins only between layout regions. A fixed pane is 360px (expanded) or 412px (large); a side sheet at most 400px.
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- Write logical properties (`padding-inline-start`, `inset-inline-end`, `md-text-start`); directional icons mirror in RTL; charts and media controls stay LTR. Keep controls inside the safe area (`--material-safe-*`).
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### Accessibility
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- Native elements first (`<button>`, `<dialog>`, `<input>`), then ARIA. One `main`, one `banner`, one `contentinfo`; every repeated `nav` labelled, without the word "navigation".
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- Headings in order from a single H1; the level is structure, the `md-type-*` class is appearance.
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- An icon-only control has an accessible name that does not include its role; decorative icons are hidden; an error is announced and tied to its field (`aria-describedby`); a toast uses a polite live region and never takes focus. A single-key shortcut needs a modifier or a focused component.
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### Icons
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- `<x-icon name="home">` is a Material Symbol Rounded: `filled` means active or selected, `optical="20"` when drawn at 20px or less, one weight per group, the size and colour of the text beside it.
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### Don'ts
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- No icon in a snackbar; no disabled FAB (hide it); no horizontal radio rows; no hover morph on cards; no `outline` on dividers; no hex colours; no utility classes, and no breakpoint, radius, shadow, type size or duration off M3's scales; no segmented buttons, navigation drawer or bottom app bar — use `<x-button-group connected>`, the expanded rail and `<x-toolbar>`.
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@endverbatim
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