feat: contrast levels and custom color picker in appearance menu
Generate medium/high contrast schemes, add a custom swatch that builds a scheme in the browser via lazy-loaded scheme.js, allow Theme Builder exports as palettes. Drop the teal palette and spread the swatches across the menu width. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Claude Opus 5.5
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// M3 color roles for one palette, shared by build_palettes.mjs (palettes.css) and the browser
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// (bundled as tonalmine/javascripts/scheme.js, global tonalmineScheme, for the custom color picker).
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import { Hct, SchemeTonalSpot, MaterialDynamicColors as C, hexFromArgb, argbFromHex, customColor } from '@material/material-color-utilities';
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const CUSTOM = [['success', '#386A20'], ['warning', '#7C5800']];
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export const ROLES = ['primary', 'onPrimary', 'primaryContainer', 'onPrimaryContainer', 'inversePrimary',
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'secondary', 'onSecondary', 'secondaryContainer', 'onSecondaryContainer',
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'tertiary', 'onTertiary', 'tertiaryContainer', 'onTertiaryContainer',
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'error', 'onError', 'errorContainer', 'onErrorContainer',
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'background', 'onBackground', 'surface', 'surfaceDim', 'surfaceBright',
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'surfaceContainerLowest', 'surfaceContainerLow', 'surfaceContainer', 'surfaceContainerHigh', 'surfaceContainerHighest',
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'onSurface', 'surfaceVariant', 'onSurfaceVariant', 'inverseSurface', 'inverseOnSurface',
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'outline', 'outlineVariant', 'shadow', 'scrim', 'surfaceTint'];
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export const kebab = (s) => s.replace(/[A-Z]/g, (m) => '-' + m.toLowerCase());
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const hex = (argb) => hexFromArgb(argb);
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// Contrast levels as Material Theme Builder has them; '' is standard (no data-contrast attribute).
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export const CONTRASTS = [['', 0], ['medium', 0.5], ['high', 1]];
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// TonalSpot roles plus success/warning; `own` replaces the generated ROLES lines.
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// ponytail: success/warning use customColor, which has no contrast level (same tones at every level).
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function roles(seedHex, dark, level, own) {
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const seed = argbFromHex(seedHex);
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const scheme = new SchemeTonalSpot(Hct.fromInt(seed), dark, level);
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const lines = own || ROLES.map((r) => `--md-sys-color-${kebab(r)}: ${hex(C[r].getArgb(scheme))};`);
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for (const [name, value] of CUSTOM) {
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const c = customColor(seed, { name, value: argbFromHex(value), blend: true })[dark ? 'dark' : 'light'];
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lines.push(`--md-sys-color-${name}: ${hex(c.color)};`, `--md-sys-color-on-${name}: ${hex(c.onColor)};`,
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`--md-sys-color-${name}-container: ${hex(c.colorContainer)};`, `--md-sys-color-on-${name}-container: ${hex(c.onColorContainer)};`);
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}
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return lines.join(' ');
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}
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// Light, forced dark and OS dark rules for one palette selector, per contrast level.
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// `own(dark, contrast)` may return role lines to use instead of generated ones.
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// Each contrast rule adds an attribute, so it beats the same palette's standard rules.
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export function paletteCss(sel, seedHex, own) {
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return CONTRASTS.map(([id, level]) => {
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const s = id ? `${sel}[data-contrast="${id}"]` : sel;
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const r = (dark) => roles(seedHex, dark, level, own && own(dark, id));
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return `${s} { ${r(false)} }
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${s}[data-mode="dark"] { ${r(true)} }
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@media (prefers-color-scheme: dark) { ${s}:not([data-mode="light"]) { ${r(true)} } }
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`;
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}).join('');
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}
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