M3 says to avoid an icon in a snackbar and gives the supporting text no fourth colour, so the state glyph and the 80% description are gone: a type now only picks the announcement role. The 40px action and close buttons take the shared touch-target, Escape dismisses a snackbar that holds the focus, and the host publishes --material-snackbar-height on <html> so a `fab` button sits above the snackbar instead of under it. Plan step 18, actions.md ACT-17, ACT-18, ACT-20, ACT-34, ACT-35. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Qwx5USif3wFFmxtHg5U1g9
180 lines
6.4 KiB
JavaScript
180 lines
6.4 KiB
JavaScript
/**
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* `materialSnackbar`: the queue behind `<x-toast>`, and `window.materialToast()`.
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*
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* One snackbar at a time, as M3 shows them. Each waits its turn, stays for its timeout (paused
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* while hovered or focused, so it is never pulled away from someone reading or reaching for its
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* action) and is replaced by the next. A snackbar carrying an action has no timeout at all —
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* M3's accessibility page forbids one — unless the caller writes a timeout out.
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*
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* A `sticky` toast ("A new version is ready" with a Reload action) stays until it is answered, but
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* never holds the queue up: it is kept aside rather than queued, a toast that arrives while it shows
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* takes its place, and it comes back once the queue is empty. Only one is kept — a newer sticky
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* toast replaces it. Dismissing it, or pressing its action, lets it go.
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*/
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const DEFAULT_TIMEOUT_MS = 4000
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let sequence = 0
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// The listener lives here, not on the Alpine component: a toast dispatched before Alpine has
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// started (on page load, straight after a redirect) would otherwise be lost. Until a host
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// registers, toasts wait in `pending`.
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let host = null
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const pending = []
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window.addEventListener('toast', (event) => (host ? host.add(event.detail) : pending.push(event.detail)))
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window.materialToast = (title, options = {}) => {
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window.dispatchEvent(new CustomEvent('toast', { detail: { title, ...options } }))
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}
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document.addEventListener('alpine:init', () => {
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window.Alpine.data('materialSnackbar', () => ({
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queue: [],
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current: null,
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sticky: null,
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timer: null,
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remaining: 0,
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startedAt: 0,
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escape: null,
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init() {
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host = this
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pending.splice(0).forEach((detail) => this.add(detail))
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// M3: Esc dismisses the focused snackbar. Only the focused one — a key pressed
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// anywhere else on the page belongs to whatever has the focus there.
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this.escape = (event) => {
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if (event.key === 'Escape' && this.current && this.$el.contains(document.activeElement)) {
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this.dismiss()
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}
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}
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document.addEventListener('keydown', this.escape)
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},
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destroy() {
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document.removeEventListener('keydown', this.escape)
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document.documentElement.style.removeProperty('--material-snackbar-height')
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if (host === this) {
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host = null
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}
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},
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add(detail) {
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// Livewire dispatches named arguments as the detail object; a positional dispatch
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// arrives as an array whose first entry is that object.
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const toast = Array.isArray(detail) ? detail[0] : detail
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const sticky = toast.sticky === true
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// M3 forbids a snackbar with an action from auto-dismissing: it has to wait for the
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// person to read it and reach it. A timeout written out still wins, for a caller who
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// means it; a missing one no longer falls back to the default.
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const untimed = sticky || toast.timeout === 0 || toast.timeout === null || (toast.action != null && toast.timeout === undefined)
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const entry = {
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id: ++sequence,
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type: toast.type ?? null,
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title: toast.title ?? '',
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description: toast.description ?? null,
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timeout: untimed ? 0 : (toast.timeout ?? DEFAULT_TIMEOUT_MS),
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action: toast.action ?? null,
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sticky,
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}
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if (sticky) {
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const showing = !this.current || this.current === this.sticky
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this.sticky = entry
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if (showing) {
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this.next()
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}
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return
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}
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this.queue.push(entry)
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// A sticky toast steps aside for it, and comes back from next() once the queue is empty.
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if (!this.current || this.current === this.sticky) {
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this.next()
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}
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},
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next() {
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// Cleared and forgotten here, so a toast dismissed early never leaves its timer running
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// to cut the next one short.
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clearTimeout(this.timer)
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this.timer = null
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this.current = this.queue.shift() ?? this.sticky
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this.measure()
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if (this.current?.timeout) {
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this.remaining = this.current.timeout
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this.resume()
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}
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},
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/**
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* Publishes the snackbar's height on <html> as `--material-snackbar-height`, and clears it
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* when nothing shows. M3 puts a snackbar above a FAB, never in front of or behind one, and
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* the FAB is somewhere else in the page: a variable is the only thing the two share.
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*/
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measure() {
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this.$nextTick(() => {
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const snackbar = this.$el.querySelector('[data-toast]')
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const root = document.documentElement.style
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if (snackbar) {
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root.setProperty('--material-snackbar-height', `${Math.round(snackbar.getBoundingClientRect().height)}px`)
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} else {
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root.removeProperty('--material-snackbar-height')
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}
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})
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},
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pause() {
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if (!this.current?.timeout || !this.timer) {
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return
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}
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clearTimeout(this.timer)
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this.timer = null
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this.remaining -= performance.now() - this.startedAt
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},
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resume() {
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if (!this.current?.timeout || this.timer) {
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return
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}
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this.startedAt = performance.now()
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this.timer = setTimeout(() => {
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this.timer = null
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this.next()
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}, Math.max(this.remaining, 0))
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},
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dismiss() {
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if (this.current && this.current === this.sticky) {
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this.sticky = null
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}
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this.next()
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},
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// Closed before the handler and the event run, so a toast either of them shows is not the
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// one dismissed.
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act() {
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const action = this.current?.action
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this.dismiss()
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action?.handler?.()
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if (typeof action?.event === 'string' && action.event !== '') {
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window.dispatchEvent(new CustomEvent(action.event))
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}
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},
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}))
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})
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