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redmine-theme-tonalmine/README.md
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Andreas Reinhold / reiniandClaude Opus 5.5 6c271ffffe feat: contrast levels and custom color picker in appearance menu
Generate medium/high contrast schemes, add a custom swatch that builds a scheme
in the browser via lazy-loaded scheme.js, allow Theme Builder exports as palettes.
Drop the teal palette and spread the swatches across the menu width.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 12:40:34 +02:00

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# Tonalmine
Material Design 3 theme for Redmine 7.0.
## Install
1. Copy the `tonalmine/` folder into `<redmine>/themes/`.
2. Restart Redmine (theme assets are compiled at boot).
3. Select **Tonalmine** in Administration → Settings → Display → Theme.
## Development
Requires Docker.
```sh
cd dev
docker compose up -d # Redmine 7.0.1 on http://localhost:3070
docker compose exec redmine bin/rails runner /seed/seed.rb # once: demo data, selects the theme
docker compose restart redmine # after every CSS change
```
Login: `admin` / `admin`.
The theme folder is bind-mounted into the container, so edits are picked up on restart.
### Screenshots
```sh
cd e2e
npm install && npx playwright install chromium # once
node screenshots.mjs # all pages, light/dark × desktop/mobile → screenshots/
node screenshots.mjs issue # only pages whose name contains "issue"
node check-form-alignment.mjs # fails if a form label is not level with its field
node check-font-sizes.mjs # fails if any text is off the type scale (e.g. core 0.9em leftovers)
```
### Icons
`tonalmine/images/icons.svg` replaces Redmine's icon sprite with Material Symbols Outlined.
It is generated from `tools/icon_map.yml`:
```sh
ruby tools/build_icons.rb
```
The script fails when Redmine's `config/icon_source.yml` (7.0-stable) has icon names that are missing from
the map, so run it after every Redmine update.
### Colors
Each user picks a mode (Auto / Light / Dark), a contrast level (Standard / Medium / High) and a color (Purple, Blue, Green, Orange) in the
**Appearance** section of the profile menu (top right; in the mobile menu at the bottom). The choice is
stored per browser (`localStorage`); Auto follows the operating system. The last (rainbow) swatch
lets users pick any color: `javascripts/scheme.js` is loaded on demand, generates the scheme in the
browser, and the generated CSS is stored with the choice, so later page loads don't need it.
The color roles are generated from one seed color per palette with `@material/material-color-utilities`
(scheme TonalSpot) into `tonalmine/stylesheets/palettes.css`:
```sh
cd tools/palettes
npm install # once
npm run build # writes palettes.css and javascripts/scheme.js
```
To add or change a palette, edit `PALETTES` in `tools/palettes/build_palettes.mjs` and in
`tonalmine/javascripts/theme.js` (the build fails if they differ), then rebuild.
To use a scheme from [Material Theme Builder](https://material-foundation.github.io/material-theme-builder/)
as-is: export it as Web (CSS), copy its `light.css` and `dark.css` into `tools/palettes/themes/<name>/`,
and also its `light-mc.css`, `light-hc.css`, `dark-mc.css` and `dark-hc.css` contrast files. Then add
`['<name>', '<seed>', 'themes/<name>']` to `PALETTES`. The roles are copied from the export; the seed
only tints the success/warning colors.
The only other hard-coded colors are the select chevrons `images/arrow-drop-down*.svg` (one per mode).
## License
MIT, see `LICENSE`. Roboto (OFL 1.1) and Material Symbols (Apache 2.0) keep their own licenses.